The Effects Of Video Game Platforms On Children 's Development

740 Words Feb 24th, 2016 3 Pages
The introduction of video game platforms that allow game creators to portray any action they choose on screen with lifelike realism is a concept once unimaginable, however within the past few decades monumental advances have been made in the digital arts. With the newfound power to create such lifelike realism, game designers often turn to death and violence as a basis for their games due to the popularity of such grim topics. Ratings have been placed on such material in attempt to protect the youth. There are blurred lines, however, on what exactly young people should be shielded from; and how use should be sectioned to allow for maturity throughout children’s development. Violence is often brushed off as unneeded, unnecessary or as simply too crude, however such is not always the case. A depiction of war, particularly an accurate depiction, cannot be considered on the same level of distaste as a more mindless work of killing and slaughter. Violence cannot be brushed off as having a negative impact on young people before what type of violence and the mental state of the child is defined.
Violence is an all-encompassing word with an undeserved stigma around which gives a negative connotation to any subject matter concerning the topic. Destruction, injury and oppression are all terms commonly associated with violence, however these are not defining factors nor are they necessary for violence to exist. Violence is better defined as the use of force or influence to actuate…

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