Cheryl Walker, a communications professor said, “We learn what’s right and what’s wrong by consequences,” she says. In many of the most popular games, shooting people results in no negative consequences. In fact, there is actually a reward” (Walker). Violent games encourage gamers to act out their aggressions. Even though they subconsciously know there are consequences for bad behavior they are momentarily enticed that it is ok. In a blog by Laura St. John, “To kids, virtual experiences feel very real, not only because the graphics today are so amazing, but because they are taking on a first-person role in the killing process. Rather than just passively watching a Rated-R violent movie, when kids play a game, they are one of the main characters in the adventure (John). This experience becomes more meaningful in their brains, which impact on how they interact with others. “Call of Duty” have an action packed killing and gruesome fighting scenes. It, also, teaches gamers how to properly operate a firearm. In the movie, “Ride Along”, Kevin Heart, played as an actor who was an extreme gamer. His code name in “Call of Duty” was Black-Hammer. During the movie he showed that by playing the game he was able to identify a gun a police officer was not able to. After I watched that movie and talked to many gamers online I realized that scene was a real possibility. A young kid who has behavior or mental problems, could …show more content…
People who play video games more than two hours a day are at risk for many health threats. Obesity is one of the more severe conditions of gaming for long periods of time. Gamers who play for excessive hours do not stop to get full healthy meals or exercise. Which, increase their chances of becoming obese (Nall). Poor sleeping patterns are also a negative effect of video games. Trying to unlock a new level can cause gamers to lose track of time and forget to sleep. This can affect them in class or at work. Most gamers stay seated in the same position which can cause back pain. “Being unable to pull themselves away from the screen also leads to becoming socially impaired” (Nall). “According to Kids Health, a website sponsored by the Nemours Foundation. “Limiting your child 's video game play to one to two hours per day or requiring that she engage in some physical activity prior to playing can help to reduce these effects” (Nall). Although, these health associated risks can be anywhere from minor to severe problems, they should all be taken with the same precautions. Parents can make a difference by taking a more active role in the supervision of the games their child play. Less violent and stereotypical games can help prevent them from seeing and treating themselves and others in a negative way. Looking at the rating of the game will also give you a better understanding of what game you are buying for your