It is common practice to say that books increase literacy rates in children and while that statement is true, video games can provide a large source for improving one 's literacy rate. One supporting article on this idea is the review that Scott Lloyd DeWitt, Cynthia L. Selfe, and Pamela Takayoshi did of James Paul Gee’s article “What Videogames Have to Teach Us about Learning and Literacy”. Video games have a lot of dialogue that has to be read and to figure out some of what is said the player must use context clues or other literary functions. This is very similar to what reading a book brings to an individual because the skills used are the same skill set used to come to the same conclusion. In James Paul Gee’s work, he refers to how many of his students “have shared how various experiences and literacies feed into and enrich their blending of text, image, sound, and interactivity” (Scott 336). People have many opportunities to increase their knowledge and video games is just one of these opportunities. Many people will deny that video games can be healthy for an individual 's education and literacy rates, but even the individuals who play and others who study them have noticed the increase in the subjects literacy rate
It is common practice to say that books increase literacy rates in children and while that statement is true, video games can provide a large source for improving one 's literacy rate. One supporting article on this idea is the review that Scott Lloyd DeWitt, Cynthia L. Selfe, and Pamela Takayoshi did of James Paul Gee’s article “What Videogames Have to Teach Us about Learning and Literacy”. Video games have a lot of dialogue that has to be read and to figure out some of what is said the player must use context clues or other literary functions. This is very similar to what reading a book brings to an individual because the skills used are the same skill set used to come to the same conclusion. In James Paul Gee’s work, he refers to how many of his students “have shared how various experiences and literacies feed into and enrich their blending of text, image, sound, and interactivity” (Scott 336). People have many opportunities to increase their knowledge and video games is just one of these opportunities. Many people will deny that video games can be healthy for an individual 's education and literacy rates, but even the individuals who play and others who study them have noticed the increase in the subjects literacy rate