Conclusion Of Virtual Reality

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1 INTRODUCTION Virtual Reality is a way for humans to visualise, manipulate and interact with computers and highly complicated data (Kushner 2016). In addition, this visualisation refers to the computer developing visual, auditory and other sensual outputs to the user of a world within the computer (Kushner 2016). Also, this world may be scientific simulation, or a look into a database, the user is able to collaborate with the world and directly manipulate objects within the world, where some worlds will be animated by processes, either by physical simulations or simple animation scripts (Stevens 1995). Therefore, interaction within the virtual world is a demanding test for a virtual reality, in this essay, a brief history of virtual …show more content…
Virtual Reality is another huge advancement in new communication technologies, furthermore, it has had an effect on the entertainment industry, gaming scene, education system, and medical industry (Cnet [SA]). Virtual Reality has become a platform to view videos that surround you. New cameras are being created to capture these stories, virtual reality offers the opportunity to view 360° virtual reality music videos (Cnet [SA]). Therefore, It allows for a complete immersive experience and is set to challenge creative artists in a new way (Cnet [SA]). Thus, virtual reality will give game designers the freedom to take games to incredible new places as seen in Figure 3, where realism and the most immersive experiences combined together have been key factors in determining the future of cloud gaming (Bellanews …show more content…
Therefore, it provides massive benefits in education and helps to improve student engagement (Kushner 2016). In addition, it’s one of the best ways to engage and help students understand the particular subject through a virtual reality system (Kushner 2016). Furthermore, healthcare is adopting virtual reality by developing surgery simulation, phobia treatment, robotic surgery and skills training allowing healthcare professionals to learn new skills as well as refreshing existing ones in a safe environment without causing any danger to the patients (MedGadgets 2015). In saying that, augmented reality is one of the approaches in the medical field, mainly for surgery and medicine. Also, In a study, the HMD is a computer generated device which displays graphics over a real-world scene (Jeremy, Bailenson 2008). According to Kushner (2016), Medical Realities is a company using this form of virtual reality, therefore, augmented reality and games are being used to train medical students, with its Virtual Surgeon programme enabling the students to experience operations from the surgeon’s perspective. Moreover, this type of virtual reality could help the

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