How Does Media Influence Antisocial Behavior?

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Society seems to have internalized and accepted antisocial behavior to an extent. One can infer this by simply looking at how different degrees of conflict or violence have been implemented to the different types of media over time. The past decades, there has been a rise on the amount of aggressive behavior depicted in movies (Bailey, “Kill Pixels” 17). Knowing that violent media can influence aggressive behavior, people still pay to see those movies and enjoy them. This increases the likelihood of the incursion of even more violent media– just because it sells. The same goes for the creation and consumption of violent games. However, this apparent thirst or acceptation of antisocial behavior and the heavy presence of violence are not recent. …show more content…
This might not be as bad idea as it sounds, it can serve for the same purpose as public executions or punishments; thus, inducing a sense of justice and the willingness to respect laws. As long as video game developers continue drawing those lines between good and evil and stick to use pixels instead of real people unlike the Romans.
Violence in video games is considered a main factor in the increasing of aggressive behavior and crime rates. Scholars seem to be quick to declare how video games relate to crime and recent mass shootings even when the results of the research they conduct are saying otherwise; perhaps, they do it as a way to get recognition among people or money to finance their studies (Ferguson 326). The reality is that most of the studies conducted show no real correlation between the usage of violent video games and aggressive behavior. Ferguson, an avid researcher of video games and violence, reveals that, even when there has been a high amount of research about the correlation of violence and video games, most of those studies fail to either describe violence and aggression clearly, manage variables appropriately or conduct replicable research; thus, making the results difficult to construe (325). However, there are other researches that

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