Technological Determinism

970 Words 4 Pages
Upon examining the sources of popular press and academic literature that discuss this controversy, a variety of differences can be identified between the two styles. The primary distinction is the language employed by the authors of the sources. Although it is evident that popular sources are less formal than scholarly, some popular sources, particularly the magazine articles, extend this characteristic by utilizing derogatory terms. For example, in Wagner Au’s article on the advantages of Grand Theft Auto, he expresses the comic phrases the avatars ramble such as “‘enjoy death, asshole’” (Au, 2002, par. 8). A reader will rarely find casual vocabulary such as these in scholarly sources. Additionally, columnists tend to use idioms in their writing …show more content…
With the keyword “determine,” technological determinism accentuates anthropomorphic technologies, accusing them of being the key factor of change in society. The theory’s relation to this controversy surrounds the deterministic notion that human beings lose control over a technology once it is invented. Those opposing video games argue they transform the way human beings interact with one another by causing players to adapt violent behaviour. This behaviour then impinges the social order through tragic events that occur in which minors are responsible for. This is a deterministic argument as technology is held accountable for peculiar incidents that take place in …show more content…
The theory states that people are the ones who shape technology to meet their cultural and moral needs. Gaming industries determine the characteristics of video games based on the desires of consumers, whether it be extensive violence or sheer strategy. Thus, human beings are ultimately in control over technology as they are the ones who develop the technology and introduce it to the market. The classification of ranking and popularity placed on video games further emphasize the control of humans over technology. Therefore video games cannot be deterministically defined and are only composed of characteristics which players interpret and respond

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