Popular Sources

970 Words 4 Pages
Upon examining the sources of popular press and academic literature that discuss this controversy, a variety of differences can be identified between the two styles. The primary distinction is the language employed by the authors of the sources. Although it is evident that popular sources are less formal than scholarly, some popular sources, particularly the magazine articles, extend this characteristic by utilizing derogatory terms. For example, in Wagner Au’s article on the advantages of Grand Theft Auto, he expresses the comic phrases the avatars ramble such as “‘enjoy death, asshole’” (Au, 2002, par. 8). A reader will rarely find casual vocabulary such as these in scholarly sources. Additionally, columnists tend to use idioms in their writing …show more content…
First, limitations are evidently common in all experiments carried out by researchers, however some restrictions may be significant to the interpretation of the results. For example, many of the studies such as that of Dittrick et al. displaying a correlation between video games and violent behaviour in youth, were tested for short term effects as opposed to long term (Dittrick et al., 2013, p. 300). These effects may decline as years pass. In studies such as Fraser et al. only student volunteers were observed (Fraser et al., 2012, p. 643). Although the student body may encompass many children, it is still not representative of all. Second, in the case of popular sources, most columnists utilize statements such “new research shows” and “previous studies have suggested” (Park, 2014, par. 1) without providing any references for the readers. The authors’ assertions become questionable for readers who then classify the publication as unreliable …show more content…
After conducting weeks of research on this topic, I believe there is hardly any correlation between video games and violent behaviour on children. Most of the studies that claim a relationship is limited to short term effects. That being said, I still believe parents should respect the video game rating board and forbid their children from playing mature rated games. I am personally a video gamer, exposed to mature video games since the age of eight and I have not shown any signs of violence thus far. On the other hand, my younger brother who spends more time in gameplay has displayed some hostility and change of vocabulary in varying degrees. However, there is still insufficient evidence to prove that video games are at fault for the change of some gamers’ behaviours. Therefore, I solely consider video games as a form of art, a great social satire, and an innovative technology that truly entertains its users for countless

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