Summary Of Video Game Violence

Improved Essays
How often do you play video games? Video games are quite a popular choice of entertainment. All thanks to its interactivity and enjoyable features. Lately, there has been discussions about the depiction of violence in such video games. On the September of 2013, The New Yorker published an article titled “How evil should a video game allow you to be” authored by Simon Parker which provided an interesting insight on this much discussed topic. This essay by Parker relies heavily on the depiction of analogy and logos to inform readers about the portrayal of violence in video games, but also contradicts own self by stating violence in games as a valid form of entertainment.
Analogy between literature and video games has been used successfully by author Parkin in the article. Analogy is a literary technique used to compare for explanation or clarification purposes. In this article, presentation of analogy has made an appeal to the audience by conveying the relevant information on video game violence. Parkin states “The question of whether—or to what extent—literature should allow readers into the minds of terrorists, murderers, and abusers both fictional and historical is one that continues to trouble authors. But if video-game creators share such qualms it hasn’t stopped the production, in the course of the past
…show more content…
Although, Parkin uses argumentation strategies like analogy and logos to increase credibility of the essay, he fails to provide his clear viewpoint on this matter. Instead of opting for a subtle argument on this sensitive issue, a clear take would have made Parkin’s argument strong and credible. It is a matter of great concern that violence in video games are being more interactive and realistic day by day. With most of our young population obsessed over video games, it is of high time that we address this problem

Related Documents

  • Improved Essays

    In his article, “Guns and Games,” John Glynn argues that people have incorrect beliefs about video games because the media blames them for the acts of violence happening in the United States. He shows the cognitive, motivational, and emotional benefits that come from playing these games. He also tells the reader that the media should be blaming the violence on the situation with guns in this country instead of the “scapegoat,” video games. His argument is very effective at convincing the readers that his argument is credible. He has many of the requirements for an effective argument, such as his authoritative and emotional tone, credible sources and evidence, and having a counterargument.…

    • 983 Words
    • 4 Pages
    Improved Essays
  • Improved Essays

    Video Games and Violence “Violent Video Games: Rehearsing Aggression”, is an article in The Chronicle of Higher Education written by Elizabeth Carll explaining that violent video games play an important factor on violence. The article is a response to Christopher Fergusen, an advocate for violent video games, who previously made the article “Video Games: the Latest Scapegoat for Violence”. She focuses on the body of research available to show that violent video games cause violent behavior and goes on to say that limiting access will only allow the parents to control what media their kids have. However, Carll acknowledges that not everyone that plays these games will become violent. She writes, “Obviously, not all people who play video games…

    • 1009 Words
    • 5 Pages
    Improved Essays
  • Improved Essays

    Video Games and Aggression Do video games amount to more than just entertainment in our everyday lives? With just how popular video games are in our society you have to wonder if they play a part in how we think and in our actions. In an article written by Brad Bushman he talks about the navy yard shooter and how his over consumption of violent video games lead to his more aggressive actions. This issue with violent games started back in 1976 with the release of the game Death Race.…

    • 1024 Words
    • 5 Pages
    Improved Essays
  • Improved Essays

    Violent videos games are the cause of most of the attackers in the environment around U.S. Do we put the violence in the video games as the way to teach children to resolve conflicts? Some people believe that no strict relationship of cause and effect has been found in the violent games. However, a range of social ills has taken place since videos games become popular. I suggest we should not allow to children play violent video games.…

    • 680 Words
    • 3 Pages
    Improved Essays
  • Improved Essays

    Numerous studies have shown that video games with simulated violence are and cannot be linked to violence in today’s youth. This is why role playing games with simulated violence are diverting for kids because of how it brings people together and makes kids feel better about themselves. One benefit from role playing games with simulated violence is how…

    • 1291 Words
    • 6 Pages
    Improved Essays
  • Improved Essays

    Vicious Video Games

    • 674 Words
    • 3 Pages

    Vicious computer game play is connected to expanded animosity in players, however, lacking proof exists about whether the connection stretches out to criminal brutality or wrongdoing, as indicated by another American Psychological Association team report. Although violent video games are only fabricated, the brutal and cruel behavior it teaches young children are illustrated and existent. "The exploration shows a predictable connection between vicious computer game utilize and increments in forceful conduct, forceful perception, and forceful effect, and declines in prosocial conduct, sympathy, and affect the ability to animosity," says the report of the APA Task Force on Violent Media. The team's audit is the first in this field to inspect…

    • 674 Words
    • 3 Pages
    Improved Essays
  • Superior Essays

    Video games have been a way to express the ideas and creativity of a person, but it has been taken to another level. In the two articles, “Sex, violence and video games” by Mitch Krpata and “Not a Hater, Just Keepin ' It Real: The Importance of Race- and Gender-Based Game Studies” by David J. Leonard, the theme of racism is presented in the form of video games. Although video games are just fantasy, major social issues that affect all us in different ways have risen. Moreover, Leonard makes a crucial argument about the importance of stereotype, race and gender in video games. In the other hand, Krpata defends the critics made about racism, violence and sex portrayed in video games.…

    • 1423 Words
    • 6 Pages
    Superior Essays
  • Improved Essays

    The most common idea that was broadcasted consistently by the media about video games is that video games is the cause of violence. The media believe that people have difficulty to distinguish between real and fictional violent action. And yet, in a thought…

    • 711 Words
    • 3 Pages
    Improved Essays
  • Improved Essays

    It is very common today, for children to be stuck in the house playing video games. With all the new technology we have these days they can play video games on the go. Many children spend as much as 9 hours a week playing video games and about 80 percent of high school boys play video games. However video games itself are not the problem; violent video games are the problem, which are what children play mostly. Violent video games can effect children’s behavior by increasing aggression, increasing violence, and decreasing self control Some people may believe that violent video games do not effect children in a negative way and that children know the difference between game and reality.…

    • 1667 Words
    • 7 Pages
    Improved Essays
  • Superior Essays

    The controversial issue concerning whether or not video games have an effect on aggression and violent behavior has become more challenging with time. Initially, no identifiable negative behavior was found in individual who played video games. But after shootings and murders carried out by video game players emerged, research began (Anderson & Bushman, 2001). The concern over the influence of video games led to the creation of the Entertainment Software Rating Board in 1993, after lawmakers held a hearing concerning the matter. (ESRB; Kent, 2010).…

    • 1114 Words
    • 4 Pages
    Superior Essays
  • Superior Essays

    Game Violence Children are playing too many video games, and unfortunately the majority of these games contain some kind of violence. This problem began in the 90’s as video games became more popular, but the first game to include some type of violence was Death Race (NCAC). According to a survey conducted by the Kaiser Family Foundation, which focus on major health issues in the U.S, children from ages 8-18 spend an average of 7 ½ hours on entertainment media a week. Video game violence has been a controversial topic for many years as it has been linked to violent and aggressive behavior in children.…

    • 1419 Words
    • 6 Pages
    Superior Essays
  • Improved Essays

    People have increased the violence in society by playing video games and believing they can do the same and get away with it. Ronald Bailey stated, “Basic theory linking media violence to real violence can be summarized as “monkey see/monkey do.” They believe media consumers have difficulty distinguishing between real and fictional mayhem.” “Reel violence leads to Real violence” (Bailey 1).…

    • 965 Words
    • 4 Pages
    Improved Essays
  • Superior Essays

    Each of the scholarly articles in this paper will help prove the point that while there are bad aspects about video games, there are also aspects points. “A majority of the video game literature focuses on the negative effects of violent gaming. In addition, research tends not to analyze in-game practices of varying game genres instead, re-searchers treat games as largely uniform interactive media” De Simone,…

    • 881 Words
    • 4 Pages
    Superior Essays
  • Improved Essays

    The Negative Effects Of Violent Video Games Did you know that 80% of video games on the market include some sort of violence. Some may think that is a good but they should think again. The amount of damage that violent video games creates is shocking and needs to be taken care of. Violent video games have caused many problems in today’s society. Some of these conflicts consist of a lack of school work,Violent/Fatal actions, and dreadful relationships within families and friends.…

    • 849 Words
    • 4 Pages
    Improved Essays
  • Improved Essays

    Video games and Violence Video games have been the pinnacle of modern day entertainment ever since the late 1980’s when it really grabbed the attention of many children seeking entertainment outside of watching television. The only problem with this is that video games like everything else that is popular, has become controversial. The main controversy surrounding video games is that they are considered violent and unsafe for children to play. Video games are also being blamed for inspiring countless acts of horrific crimes such as mass shootings, and murder which most of the time is unjustified and makes no sense. There is no research that proves video games cause violence.…

    • 1404 Words
    • 6 Pages
    Improved Essays