Should Violent Video Games Be Banned?

1145 Words 5 Pages
Although previous research has shown that violent video games have a potential to stimulate violent behavior, violent video games played online are more likely to inspire aggression than those played offline. Jack Hollingdale, a psychologist from the University of Sussex, and Tobias Greitemeyer, a psychologist from the University of Innsbruck, investigated four groups of people that played the violent video game Call of Duty: Modern Warfare either online or offline and the neutral video game LittleBigPlanet 2 either online or offline. The researchers did not initially tell people the real purpose of the experiment, but told them that it was just marketing analyses. After playing video games, the researchers offered people to put some amount …show more content…
For example, shooting games train survival instincts, while games with superheroes inspire strength and teach people to control different situations. Actually, people should not blame violent video games as the main and only reason for the real-life violence and aggression; instead, the only real issue that people should reproach is their own aspirations to take from violent video games only a negative. Thus, violent video games should not be banned because they give people an opportunity to realize unconscious needs that are necessary for their psychological health, relieve daily stress, and help people to securely display their violent …show more content…
Nonetheless, people should not forget that violence has a place in everything that surrounds them and is shown more openly, and more vividly, in movies, television, magazines, and even in literature. A duration, vigor, and measure of violence and cruelty influence in violent video games on children can vary from individual to individual; thus, violent video games should not be prohibited because each of them teach people to apply critical, logic, and strategic thinking to day-to-day activity, to reflect on different situations, to draw conclusions based on these reflections, and to achieve those tasks that people set for themselves. However, to reduce a potential risk of exposure to video game violence, people should handle the quality and quantity of violent video games consumed by their children, to forbid playing low-standard video games with super simple plots and story lines (because such games do not develop any skills and result in player’s degradation), to monitor the time that child spend playing violent video games, and to provide an easy access to mental health

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