Should Video Sports Be Considered A Sport?

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While standing in a crowd of millions of people in the dark with light strobes moving around, the audience intensely watches two teams battle against each other for the title of “Best in the World.” There are multiple close-calls, yells and cheers from the crowd, and the concentration of the players and fans. This is the future of sports. In the past couple of years, the size of the electronic sport has swelled into an immense amount. The media, which covers the esport’s tournaments, has become similar to the way it covers traditional sports. Despite the growth, there is still a large debate whether video gaming should be considered a sport or not. Although the definition of sport says “physical activity,” esports should be considered a sport …show more content…
One of the main reasons many people do not consider video games as a sport is because gaming does not have any physical activities. The major evidence for this is the definition of sport, “A contest or game in which people do certain physical activities according to a specific set of rules and compete against each other” (Fredrickson). The side who thinks sport has to be active is not letting any competition become a sport if it does not meet the criteria. However, throughout time words have been changing their meanings such as, "’Gay’ used to mean merry or happy. Today, it is usually associated with being homosexual” (These 12 Everyday Words). There are many words that have changed their meaning because humans like to change the way we speak and how we think of everyday things. Even though the words are slowly changing its meaning, the society does not want to get close to agreeing that gaming can be a sport. ESPN president, John Skipper, believes that “‘(Esport) is not a sport, it’s a competition. Mostly I’m interested in doing real sports. [...] …show more content…
Many people, who are ignorant of games, would not have thought that “44 percent of eSports fans have children, and 38 percent are women. More than half of these fans are employed full-time, and more than one-quarter are above the age of thirty-five. It is also important to note that 52 percent of the market is in North America and Europe while roughly 44 percent is in Asia” (Desai). The viewers of esport are varied throughout society. Like sports fans, they aren’t stuck with one group. Esport doesn’t have only had young boys watching. According to Newzoo about the growth of esport, “The worldwide audience is already 200 million” (Groves). The amount of people who watches this one activity is becoming similar to a type a sport. The rate of increase of the audience is one of the fastest. In fact, esport has so much support from fans and companies that, “The tournament, which featured sixteen teams from around the world, had a prize pool of nearly $18.5 million” (Desai). There are so many people that support the tournaments that it can grow to this extent. Esport may grow into a larger group than sports.
Video games should be a sport because of the supporters and the skills it takes to compete. Just like sports, electronic sports have brought so many people to a community, and its competition has grown to the size of sport’s competition. The stress that

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