Should Kids Be Aloud To Play Violent Video Games

Decent Essays
The world of virtual reality is an amazing thing but some parents think otherwise. As this technology can be a good thing I can also be bad.The problem at hand is that parents don't like this type of content being introduced to kids.Kids should be aloud to see this content even with violence.Kids should be aloud to see this content even with violence. Kids should be aloud to play violent games there would be a lower crime rate.according to The report of task force on interactive video games violent games help kid release stress and anger on the game and not the world.Now that kids take their stress and anger out on a game it lowers crime rates which is a positive effect. studies show that kids are to busy playing these games rather than committing crimes according to pro con. Org. this lowers rates because criminals are to busy playing a game for six hours rather than doing something illegal. More games that are violent leads to less crimes and attacks on the world. …show more content…
Back in 2011 the supreme court ruled 7-2 that California could not ban the sale of violent games to minors as its has no effect on kids. The reason behind why they do not ban it is according to justice Antonin scalia video games and harmful effects on children , got rejected by court for many reasons. It does not prove that kids act more aggressive. Video games show the consequences of harmful acts to kids. To guide a moral compass away from acts of violence. This guides the compass away from these acts because of showing the outcome of illegal acts according to ProCon.org. This shows that violent games may decrease crime in

Related Documents

  • Superior Essays

    Rhetorical Analysis

    • 1072 Words
    • 5 Pages

    This paper focuses on an article in the Washington Post titled Why the Supreme Court should rule that violent games are free speech. The author of the article is called Daniel Greenberg and the paper will specifically focus on the way the author has employed a number of writing mechanics in presenting his arguments. Among the things to be highlighted include the way the author present himself as credible as possible. This refers to the use of ethos. The other thing to be seen in this case is the way the author has argued through the use of emotional speech.…

    • 1072 Words
    • 5 Pages
    Superior Essays
  • Decent Essays

    but they do not lead up to crime, just because they play them doesn’t mean that they become a criminal because of it, some of the criminals are also drug addicts and that could be a reason why they go and commit a crime. We must stand up and tell those who oppose us how we feel without being violent and we must explain Holmes 3 our side to them also and be kind about it and not yell or shout but be kind and gentle about it otherwise they will think that video games actually do cause violence. The truth is that video games do not cause violence and that the people who think they do need to…

    • 443 Words
    • 2 Pages
    Decent Essays
  • Improved Essays

    McLuhan states that, “Our conventional response to all media, namely that is how they are used that counts, is the numb stance of the technological idiot. For the ‘content’ of a medium is like the juicy piece of meat carried by the burglar to distract the watchdog of the mind.” People are susceptible to everything they see and hear. They will believe and do almost anything the media tells them to. +Using the foundation of McLuhan’s essay “The Medium is the Message,” one can see how certain mediums affect our reactions through daily encounters.…

    • 1022 Words
    • 5 Pages
    Improved Essays
  • Improved Essays

    This shows that out of the 50 million players only a few are committing crimes and that it could be a coincidence. Carll argues that there is a subgroup of vulnerable individuals that might commit crimes after playing violent video games, however, would those individuals commit a crime without video games if they are already vulnerable? Violent video games are good for the clear majority of players and have great benefits such as stress relief, friendship, and kindness. Crime is inevitable and is in every society. According to government statistics youth violence is in its lowest in 40 years (Youth).…

    • 1009 Words
    • 5 Pages
    Improved Essays
  • Decent Essays

    Video games don’t cause violence As many as 97% of us kids age 12-17 playing video games contributing to the $21.53 billion domestic video game industry. More than half of the 50 top-selling video games contain violence. Scientists have looked into the use of violent video games for more than 20 years but task force chairman Mark Appelbaum Ph.…

    • 465 Words
    • 2 Pages
    Decent Essays
  • Improved Essays

    Do video games cause violence? This question has been asked and debated since 1978 with the release of Death Race, an 8-bit video game where you run people over turning them into tombstones to get points. Many people have researched the effects of violent video games on kids and throughout numerous studies the findings are still not clear. I believe that video games don’t cause violence, but that people cause violence.…

    • 637 Words
    • 3 Pages
    Improved Essays
  • Decent Essays

    Violent video games do not contribute to youth violence. Kids see fantasy violence all the time, from Harry Potter and the Minions to Bugs Bunny and Tom and Jerry (Violent Video Games). Youth violence has decreased in the years 1994 to 2014. “The US military uses violent video games to train soldiers to kill” (Violent Video Games). According to procon.org,”from 1994 to 2014 murders by juveniles acting alone fell 76% (Violent Video Games).…

    • 179 Words
    • 1 Pages
    Decent Essays
  • Improved Essays

    Violence In Video Games

    • 469 Words
    • 2 Pages

    “An APA study claims to prove a definitive link between violent video games and aggressive behavior, but its limited implications mean the debate is far from settled. ”(Caspari). There are games such as GTA, Bully, Max Payne that promote violence. For example in the game Max Payne it shows scenes in slow motion in which shots go completely through target’s back in a very gruesome way. These genre of games have a very bad influencing picture on violence.…

    • 469 Words
    • 2 Pages
    Improved Essays
  • Improved Essays

    Parents must be aware of the video games’ rating and keep all dangerous games away from children. Outcomes from experiments have made a significant predictive relationship between violent video games and aggression, but nothing has proved to support a long-term relationship between violent video games and aggression. A video game debate must be made, and it should be positive. A debate on violent video games could be made, but unfortunately video games have become more widespread over past decades. Violent video games are an improbable reason why youth violence has decreased.…

    • 1246 Words
    • 5 Pages
    Improved Essays
  • Improved Essays

    With everything dangerous occurring out there in the world, parents are becoming more secure about their kids. Not only did the parent begin to be more secure with teenagers but also since they were young age. For example, in the story of Hansel and Gretel it was told in a very positive way because parents are changing the plot. In the real story, Hansel goes through starvation and the witch has kids trap in her home that die. Not only are violent real stories are being discriminated , but so are simulated role-playing “violent” video games .…

    • 1038 Words
    • 5 Pages
    Improved Essays
  • Great Essays

    Even though video games have long term effects on aggression there has been no evidence leading them to be the source of violent actions, though they are a factor that can lead to violence. Then when videogames are mixed with something such as depression from being bullied, something like the Columbine Massacre could happen, but only in extreme situations. With the obsession of the players, the lack of evidence, and the need for videogames to be combined with other factors it is clear that video games do not cause people to act…

    • 1737 Words
    • 7 Pages
    Great Essays
  • Improved Essays

    A survey among fourth through eight graders, showed that most children preferred violent games, because they get more entertainment out of them. Playing violent video games can have a both long and short term effect on children, causing them to have increased aggression and…

    • 1667 Words
    • 7 Pages
    Improved Essays
  • Improved Essays

    Violent Video Games

    • 1670 Words
    • 7 Pages

    There are many forms of entertainment due to the high increase of technology Computers and the internet in the entire world. Which have directly contributed to the impact of young mind when spending most of their time viewing and watching these types of entertainment. Where Some of these entertainment like video games has become the central part of the social word for many youths and adolescence. Which needs to be banned out for some reasons because these sources like violent video games have been regarded by many researchers as leading to the contribution of negative effects among the users who are more likely to be young teens? Violent video games lead young people to aggressive behavior, bad performance in schools, addiction,…

    • 1670 Words
    • 7 Pages
    Improved Essays
  • Improved Essays

    Other people prefer to believe that violent video games are beneficial because the are players of the games are able to express their negative emotions in a virtual world. By doing so it is preventing gamers to not harm others. The website Mobnotes.com states “ Violent video games are engaging, they keep people away from actual harm or potential trouble, which is out there d one gets to feel accomplished and thus satiated in the virtual world”(CNN). This evidence matters because it is re-stating the fact that gamers are able to release anger onto virtual things. It also mentioned that by doing so it allows gamer to “feel accomplished and thus satiated” Now although this evidence does make a good point but studies by Brock University show that kids who participate in violent activities are more likely to be violent to the people around them.…

    • 849 Words
    • 4 Pages
    Improved Essays
  • Improved Essays

    For ongoing years the complaint of many citizens that violent video games have a bad reputation for starting mass shootings, violence or any physical or mental harm to the youth the ages of 18 or younger. The youth that plays these violent video games labeled M rated or higher adults believe the games are rewarding the players with their aggressive behavior and violence towards others. Video Games are supposedly teaching children that violence is acceptable in real life situations. I on the other hand disagree that violent video games should not be banned because they do not cause harm and violence towards others, just a simple, fun and entertaining game for those who have time to waste away. Here are three different reasons for my claim: Video…

    • 791 Words
    • 4 Pages
    Improved Essays