Females in the gaming industry can prove helpful to both the gaming society and themselves. Their presence in the gaming community can be beneficial to everyone involved. With proper encouragement they can make some real changes. Without encouragement the opposite can occur. Discouragement can both chase them out of the gaming society and technology based learning. This can in turn limit their career options. Luckily, there are many solutions. There are many examples of how girls in gaming can successfully have a positive effect on society. Sara Grimes of Getting (More) Girls into (More) Games gives the example of “entire schools built around game design” (209). Girls were uplifted and inspired to get into gaming thanks to the efforts of the 3Gs: the Future of Girls, Gaming, and Gender. This made it possible for Katie Salen to build Quest to Learn. Quest to Learn is a school built around game design and basic education. With this tool of learning, students can both get a basic education and get a leg up in the competitive field of …show more content…
The problem with pink games, is that they are “ambiguous, often highly presumptuous, ideas about what constitutes female friendly” (Grimes 209). This is an example of how including girls in gaming can fail. Pink games are an atrocity; these are games that take all of what girls are ‘supposed to be’ and shove it into a software that make games. It gives young girls an image of what they are supposed to be rather than themselves. This puts girls in a box and limits imagination, forces them into gender roles placed by