Video Games: A Psychological Analysis

Superior Essays
The goal of every game is to present the user(s) with a situation, accept their input, interpret that input into action, and calculate a new situation spawned from those actions. Games continuously loop through these stages, as this pattern corresponds to how a game engine is programmed, and the specifics depend on the game itself. Some game loops are advanced by the user’s input and remains “asleep” until it is provided. Other games may use frames of animation which progress the cycle and any change that the user input is caught at the first available turn.
The type of code used to program a game depends on the type of game being made. There is no best language as it depends on which serves best the platform you’re developing on. Big console
…show more content…
Small console games on platforms such as Xbox Live Arcade or Windows can also be developed in C#, Java, or VB. iOS games for Apple products, such as iPhone, iPad, or iPod, are usually programmed …show more content…
Her most known theory that is continuously referenced in her posts, the theory of gaming motivation, helps to understand how video games can both help and hurt us and covers such fields as video game addiction and video games in education. According to this theory, there are eleven basic psychological needs that people can satisfy by playing video games. Someone wishes to fulfill at least one of these needs whenever they are motivated to play video games and it is common for a person to want to fulfill multiple needs at the same time, with their needs changing over time. The eleven basic needs are gaining knowledge, gaining and developing skills, feeling proficient, maintaining through hard times, making tools, handling danger, controlling emotions, competing for prizes, collaborating for rewards, caring for loved ones, and satisfying the senses will pleasing inputs. These basic needs are not always felt for what they are, as most individuals simply desire the rewards they offer and instinctively do the right things to fulfill neglected needs. The basic assumption of this is that all healthy people have several basic needs that they are motivated to fulfill for their own sakes, as such our most fundamental, innate motivations are to fulfill our needs for survival, which are: to survive as best you can as an individual, reproduce with the healthiest

Related Documents

  • Improved Essays

    In “Extra Lives: Why Video Games Matter” Tom Bissell finds video games appealing for the simple fact that he can get so engaged in them that he loses track of time. I think a lot of gamers tend to do that. They say, I am only going to play for an hour and before you know it seven hours go by like in Bessel's case. Playing video games seemed to have helped Bissell in his depression; as for he was thankful to have had an “extra life”. Video games can be fun but can often, frustrate.…

    • 232 Words
    • 1 Pages
    Improved Essays
  • Great Essays

    The process if locating and aiming at enemies’ exercises gamers’ eyes. And with the unpredictability of the enemy player popping up any second, gamers pay close attention to any changes on their…

    • 2312 Words
    • 10 Pages
    Great Essays
  • Superior Essays

    In this modern age, an increasing number of Innovative creators are trying to create immersive experiences that may even rival films. An example of this new genre of games is Proteus, developed by Ed Kay and David Kanaga. In this Game, the goal is to merely experience a fantastical world and music specially designed for the atmosphere. It is not always necessary for a game to sacrifice gameplay in order to be…

    • 1116 Words
    • 5 Pages
    Superior Essays
  • Improved Essays

    There are many different things that have to do with video game design including art, music, computer programming and playing games of course. When people think about video games they think about how hard it is or how cool that level was, but there is a whole lot more that goes along with games. Art and music are two very big things that are included with video game design but are not thought of that much because people think they are not important. They are wrong art and music can be the most important part of the game to some people who take their games seriously. Art and music can be very important in game design but they don’t even compare to the coding itself.…

    • 855 Words
    • 4 Pages
    Improved Essays
  • Improved Essays

    In the essay, "Dream Machines" (211), Will Wright presents an article about how machines and technology affect society today. However, instead of taking a negative view of how technology influences people's lives, the article considers the positive effects on the population and how machines are allowing us to better develop the world. I found that most of his arguments and examples, such as how video games improve reaction times, were outdated and boring expressions. Many articles have debated these arguments, however I did find his view on personalization quite relevant. His article brought up two points that are usually not noticed in other articles.…

    • 1283 Words
    • 6 Pages
    Improved Essays
  • Improved Essays

    Dd Literature Review

    • 1763 Words
    • 8 Pages

    Literature Review History of PTSD Prior to the classification by the American Psychiatric Association (APA) as a distinct mental health disorder (APA, 1980), characteristic symptoms of Posttraumatic Stress Disorder have been identified and recorded throughout history. During the late 18th and early 19th century, the industrial revolution, despite being a man-made distressing event, was one of the first cases of PTSD external to a military conflict. Throughout the industrial revolution, civilians were diagnosed with what was called “railway brain”. According to Crocq et al., (2000), “railway brain was a mental symptom caused by microscopic lesions of the brain”. Moreover, such lesions of the brain were reported to be commonly associated with…

    • 1763 Words
    • 8 Pages
    Improved Essays
  • Improved Essays

    In this article based on the journalist's experience through depression and video games, Robbins attempts to help individuals explore how games can help understand and try to crack the viciousness of depression. Robbins explains how even famous celebrities such as Robin Williams have dealt with emotional health issues and how he used games to help cope. The author summarizes and reflects on his own struggle, explores games meant to help treat patients, and games that address depression and anxiety. MSUs article provides an examination on how a simple brain game could reduce anxiety by helping individuals focus in a world full of distractions. The study provided in the article state how people were tasked with identifying shapes and how they stayed more focused and showed less anxiety when playing said game.…

    • 474 Words
    • 2 Pages
    Improved Essays
  • Improved Essays

    Gone Home Play Analysis

    • 1206 Words
    • 5 Pages

    Gone Home is a narrative exploration game by the company Fullbright that stars Kaitlin Greenbriar returning to her family home after being overseas. Gone Home is often questioned on the complexity of its game play, and is often thought to be more of an interactive story, however it does fulfill the requirements of a game and I will be discussing various game play mechanics in Gone Home such as the different objects and their attributes, rules for game play and the overall design that help to support the narrative, as well as how all of this is used to create an effective story and why this is the best medium for such a story. I will start by giving the briefest of summaries; the game opens with Kaitlin, who we control in a first person perspective, returning home to a locked house all set in the 90s Their is a note left…

    • 1206 Words
    • 5 Pages
    Improved Essays
  • Superior Essays

    Education Source. Web. 27 Oct. 2016. Video games provide a variety of experiences for people of all ages. Games can be played on various platforms including the computer, hand held games, and gaming consoles.…

    • 2144 Words
    • 9 Pages
    Superior Essays
  • Improved Essays

    PC Vs Console Comparison

    • 976 Words
    • 4 Pages

    However, there are many games that are PC-exclusive - probably the most well-known is World of Warcraft, where you may need as many as 33 buttons at once! Because of that, the game can’t be feasibly played with a controller, meaning that it can’t be played on console. On the other hand, there are games on console that the developers have decided not to port to PC, with examples like The Last of Us, the Uncharted series, the Gears of War series, and…

    • 976 Words
    • 4 Pages
    Improved Essays
  • Improved Essays

    The development of handheld consoles like the for mentioned DS and PSP are also going to be capable of playing online though any Wi-Fi or 4G connection allowing the player to interact with people all over the world on-the-go. Now virtual retinal display might just be the revolutionary way to end the making of the consoles altogether. Michael Anissimov said on wisepeek.com that a virtual retinal display is a head mounted display system that projects an image directly on the human retina with low energy lasers or LCD. Virtual Reality devices are also making a comeback and will be more used in the future. The Oculus Rift is a prototype head mounted virtual reality display that can feature 3D quality gameplay.…

    • 954 Words
    • 4 Pages
    Improved Essays
  • Improved Essays

    Video games: Good or Bad? Since the last decade, video games – in the public eye - have been considered as a negative impact to our society. Government officials, news reporters, and parents alike have all pointed the finger at video games and their developers for — in one way or another — poisoning the minds of their children. However, recent studies have shown that video games is actually not a bad influence to our kids, and on the contrary, it could be the tool to develop their skills.…

    • 711 Words
    • 3 Pages
    Improved Essays
  • Improved Essays

    How Players Experience Flow in Video Games Mihaly Csikszentmihalyi flow is explained as the satisfaction the person gets when they concentrate on performing a task. However these activities must not be part of the person 's daily routine. Also ever person will experience flow depending on their preferences in activities (Egenfeldt-Nielsen, Smith, & Tosca, 2008, p. 3757). There are seven elements that characterizes flow, which are: a challenging activity, merging of action and awareness, clear goals and feedback, concentration on the task at hand, the paradox of control, loss of self-consciousness, and the transformation of time.…

    • 793 Words
    • 4 Pages
    Improved Essays
  • Improved Essays

    Just like every other kid on the block , I was glued onto some sort of LCD screen since the age of 8. It was until I entered my first year of high school that I truly understood the beauty of video gaming. I was captivated by the fact that videogames could allow users to role play as certain characters and bring the story to life. It created a unique platform for friends to connect. Inspired by this new understanding, I decided that I wanted to create my own game.…

    • 831 Words
    • 4 Pages
    Improved Essays
  • Improved Essays

    best that we stay with our current status of video games. While playing these types of games you achieve a better level of academic success, improved motor skills and a quicker decision-making…

    • 1713 Words
    • 7 Pages
    Improved Essays