It Does It All: The Power Of Video Games

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It Does It All: The Power of Video Games Imagine being in a world where dragons are soaring through the skies, spitting flaming fiery volatiles. Now, imagine being able to transform into that majestic soaring fire breathing dragon, flying throughout eternity. With the addition of video games, the being of a fire breathing dragon is no longer a dream, but a reality. The digital world of video games has existed since the early 1970s, providing humanity entertainment throughout the century. Today, 9 out of 10 American children and teenagers play video games, averaging 2 hours a day (Gentile, 2009). The fact that such a large amount of adolescents is engaging in video games makes understanding video games effects on players an important matter. …show more content…
While video games may contain harmful issues including the straining of the human eyes and may contain immense violence and cursing, forming delinquent behaviors, video games have played major benefits that impacted our society by developing children’s experiences, thus; being more skillful, increasing community involvement, and socially engaging players to work together to accomplish goals. The assumption of video games leads to an isolated child, but social skills are also developed while engaging video games. In addition, video games provide added benefit to the human mind and can cure or stabilize chronic diseases such as autism, ADHD, and depression. Without proper knowledge of what video games entail, it is proven hard to manifest the extreme importance of video games. With proper education and understanding, video games are proven as an …show more content…
Researchers such as Carol Bruggers from the University of Utah have illustrated the effects of regular gaming on children diagnosed with illnesses like autism, depression, and Parkinson’s disease shows signs of improvement in the kid’s demeanor, proving positivity and resilience to their illness. The researchers from the University of Utah described the games as patient empowerment exercise video games (PE games.) The PE games are designed to improve resiliency and empowerment, causing the effect of a “fighting spirit.” Therapeutic video games such as PE games are pushed by multiple companies, non-profit organization, and academic centers, due to the effectiveness patients, which promote interaction and motivation for both the illness bearing patients and the medical staff. As technology develops further, video games are soon to replace medication, proving a better method to handle chronic and mental illness. Of course, there are patients who are not treated due to today’s government expensive healthcare regulations and those who just do not want to be seen. “Depression can be devastating among youths, yet fewer than 1 in 5 depressed teens are treated, in part because they are reluctant to seek a therapist’s help” Stated Maia Svalavitz in her article, Video Games Help Teen Beat Depression (Svalavitz, 2). Just as Svalavitz stated, it is hard to treat those who does not want

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