Pokemon Go

Great Essays
Contents
1.1 Introduction: 3
1.2. What Pokémon Go is? 3
1.2.1. How Pokémon Go is designed and implemented? 3
1.3. How did Nintendo brand get its fame? 4
2.1 Why did Pokémon Go get huge success? 6
3.1. Pokémon Go’s impact on Nintendo brand 7
4. Customer view on Pokémon Go: 9
5. Conclusion: 10

1.1 Introduction:
1.2. What Pokémon Go is?
Pokémon GO is an amazing interactive and innovative idea in the world of game by Nintendo. It’s a gaming platform developed in July 6, 2016. This game uses phone set plus current location with activated GPRS on phone to allocate the Pokémon’s in someone’s location. Pokémon are hidden and one has sought them in order to capture them with a battle and then be their master. The diversity of Pokémon keeps
…show more content…
The above-mentioned factors are actually the reasons behind the success of this game. The other factor could also be the launching time of the game. In most countries July is the vacation season, which means lots of people are free and ready for the adventure.
Graph 1
This graph shows that how Pokémon Go has nailed the market squarely. Its graph has risen up exponentially. Pokémon GO became the number 1 downloaded app in the UK at a lesser amount of the time of the day after its release. Its free content is partial, thus many users pay for game-related profit, which led the app to reach to the top of the app revenue charts.
3.1. Pokémon Go’s impact on Nintendo brand
Nintendo has showed the world that they can keep the beat with the flow of current technology. Although Nintendo didn’t directly develop the game but being a partner of Pokémon Company it has set its mark. Google spinoff Niantic Labs developed Pokémon Go in alliance with The Pokémon Company. Nintendo owns a portion of The Pokémon
…show more content…
This shows how Pokémon Go has turned out to be the most amazing virtue of the company. No doubt the Pokémon Company with its partners has worked so hard. Switching from console based system to new technology with right decision and a good understanding of market requires huge scarifies, energy, hard work, devotion and motivation. The reason for huge success is adapting the company with the current flow of world and then re introducing the old classical Pokémon with new graphics and features and sense of innovation.
4. Customer view on Pokémon Go:
In just in a very short time, Pokémon Go has jam-packed and blew the gaming phenomenon. The users physically find the way through 3D breathing space to find and take into custody the virtual monsters hiding in the real world, as they capture their prey, players then gather bonus points given at “Pokéstops”, grooming and polishing their monsters pets for battle at “Pokégyms”. This game is best for everyone either who wants to play as singular or want to playing as doubles. People say that this game has brought the people together. And now new bondage of people has occurred. Fever of Pokémon is all in the air. Comment by user of the

Related Documents

  • Decent Essays

    If you were looking to be the first Pokemon Go trainer to capture all 142 Pokemon available in the North American area, this news might disappoint you. Brooklyn-based Nick Johnson, has publicly declared himself to be the first Pokemon Go player to capture 142 Pokemon. You might be thinking to yourself that this doesn't add up because everyone knows there is 151 total monsters. That's true, but several are international based and a half dozen are completely unaccounted for.…

    • 279 Words
    • 2 Pages
    Decent Essays
  • Decent Essays

    Pokemon Go Rises Charger’s Sales Many stores are starting to get ahead of the game, and beginning to display multiple promotions for Pokemon Go. Companies are opening their selection to various things to incorporate Pokemon Go in their everyday lives. In Time’s online article, “Phone Charger Sales Are Surging Because of Pokemon Go” there is several examples of corporations using Pokemon Go to rake in the profits. Over all, Pokemon Go is a great addition to many businesses who may have needed an extra boost to get customers in the door.…

    • 287 Words
    • 2 Pages
    Decent Essays
  • Improved Essays

    One should not have to feel obligated to write an article on a topic quite obvious as it is. However, within the article titled, "Capture this: It's wrong to play Pokémon at Auschwitz" the author, Leonard Pitts addresses what should be an unnecessary global issue that involves people who are playing the mobile game "Pokémon GO" on sacred grounds. Within the piece, he uses tone changes and anecdotes to appeal to ethos, logos and pathos. Pitts’s article consists of anecdotes and various tones to improve the effectiveness of his argument. Pitts strengthens his argument by using distinguishing tones that appeal to his credibility and the reader's emotions.…

    • 705 Words
    • 3 Pages
    Improved Essays
  • Improved Essays

    Author, Anna Davies uses the rhetorical appeal, pathos as a means to influence her readers in favour of Pokemon GO. A new immersive mobile app that has recently been subject to much controversial debate. In the article Davies starts by saying despite the positive impact the game has had on kid’s active lives, parents and critics are still having feelings of reservation regarding some of the more negative consequences brought on by the game. Davies brings up recent reports of users incurring injury and even some being subjected to robbery while immersed in the online game. Davies then goes on to counter these negative aspects by appealing to the reader’s fonder memories of the “good old days”.…

    • 301 Words
    • 2 Pages
    Improved Essays
  • Decent Essays

    Pokemon Go by Adam Zyglis. Zyglis’ cartoon is about the ignorance younger generation have on the world due to their technology; this cartoon is effective by the way he structured his claim. He uses different techniques to give details on what he wants older people to believe. Zyglis uses persuasion as a technique in his cartoon; he places a sign saying there are pokemon go location inside the two places. He also has a banner above his cartoon that capitalizes Last-ditch, Save and Democracy.…

    • 328 Words
    • 2 Pages
    Decent Essays
  • Decent Essays

    Pokemon Go is a game that has been released last summer and since then, it's popularity has been dieing down. When it first came out, every place was crowded and it had everyone on their phones, including me and some of my family members. The game was fun but very dangerous. People would get hurt for not paying attention and some would get robbed. For example, (Abent) according to an article, two men have walked off a cliff for not paying attention to where they were going while catching Pokemons.…

    • 118 Words
    • 1 Pages
    Decent Essays
  • Improved Essays

    “Welcome to the world of pokemon. Pokemon are very different creatures that can have mysterious bonds with humans. Most pokemon can evolve. This happens when the human and the pokemon have bonded so much that the pokemon will level up.…

    • 563 Words
    • 3 Pages
    Improved Essays
  • Improved Essays

    Everyone knows the latest hype of the world. The game craze that is taking the world by storm, is none other than Pokemon Go. Walking along the streets, one can safely say that more than 50% of the people that pass by have their eyes glued to their phone screen, and obviously on Pokemon Go. People spend many hours in the sweltering heat of Singapore, catching the virtual pokemons. People are oblivious to their surroundings and the only thing that runs through them is the exciting thrill that comes with the chase.…

    • 723 Words
    • 3 Pages
    Improved Essays
  • Improved Essays

    Today, the interactive entertainment industry’s technology changes so rapidly that consumers eagerly await the new arrival of the next best thing. Gamers tend to grow bored with their outdated video games, game consoles or accessories. Video games are extremely popular and they aren’t just for children, people of all ages enjoy them. More than half of American households play video games on a regular basis and the average gamer spends about 8 hours a week playing.…

    • 751 Words
    • 4 Pages
    Improved Essays
  • Improved Essays

    Nintendo Life Cycle

    • 1102 Words
    • 5 Pages

    DS’s bestselling games were Nintendogs, Mario Kart DS, New Super Mario Bros, Brain Age, Pokémon Diamond and Pearl, and Advance Wars: Dual Strike. Although sales in Nintendo's DS has died down, by June ,30, 2011 it had sold over 147.86 million units which made it the best selling handheld gaming device. It still holds it’s title yet till this day because of the fact that no one plays or makes handheld gaming devices anymore with the creations of smartphones and more tv gaming devices. As for the company, although sales in their consoles are not high, most of the company’s revenue comes from the creation of their game, Mario Kart as it is still played by many on other gaming consoles like Playstation and…

    • 1102 Words
    • 5 Pages
    Improved Essays
  • Great Essays

    Pokemon Research Paper

    • 2473 Words
    • 10 Pages

    A bit of Pokemon history to begin, Pokemon has been around for twenty years. Pokemon was created by Satoshi Tajiri and developed and released by Nintendo, Game Freak, and Creatures or better known as a trio joint company Pokemon Company or Pokemon Company International. Which was not official until 1998. The first sets of games were released in Japan on February 27, 1996, under the name Pocket Monsters Red and Green for the Nintendo Game Boy. While it has been here in the United States under the name Pokemon a shorter version of the original name with Pokemon Red and Pokemon Blue Versions., Which came out September 30th, 1998.…

    • 2473 Words
    • 10 Pages
    Great Essays
  • Improved Essays

    Motorola Liability

    • 1849 Words
    • 8 Pages

    2.1.2 Liquidity Google Inc. has minimal liabilities mainly related to payables, short-term debt, accrued expenses, and securities payables. It was able to cover its current liabilities obligations using current assets at a rate of 5.90 times in 2014. The measurement reduced to 4.22 times coverage in 2012 as the level of short-term debt and accrued expenses/liabilities rose substantially. The most liquid measurement of quick ratio was also above 1:1 at 5.90 times coverage in 2011 and 4.18 times coverage in 2012.…

    • 1849 Words
    • 8 Pages
    Improved Essays
  • Decent Essays

    Exclusive summary In this report, we are analyzing our team result in Cesim Global Challenge game. And, the idea of this game is that we have to compete with the other teams which are nine teams both in-universe one. In this game, each team faces challenge to produce Mobile phone in three markets or areas which are in Asia, Europe, and the USA. Not only that but also, we face some difficulties because we have to produce with more features and low price to increase our company sales in three markets in all six rounds.…

    • 925 Words
    • 4 Pages
    Decent Essays
  • Improved Essays

    Apple vs. Android If you’ve ever had any doubts regarding the demand for smart phones, research done by IDC states that the global smart phone market has topped 1 billion shipments, covering about one seventh of the world’s population, a new milestone. Most everyone can agree that smart phones are a familiar way of life, but the big debate is whether a user’s best option is to pick out an Apple or Android device. While both Android and Apple dish out portable technology that keeps us connected, they go about it in contrasting ways.…

    • 731 Words
    • 3 Pages
    Improved Essays
  • Improved Essays

    The idea of sense of community as a social concept revolves around people getting “a feeling of belonging and being important to each other” (Anderson and Milligan 21), whenever they behaved they have made an effect in their community. The uplifting feeling creates a connection between members in their community, thus leads to future collaborations to improve the community. Video games accurately present this social concept by establishing an audience centered on a specific video game franchise. This connection is presented by how video games create communities, players helping out newcomers get familiar with their community’s video game, and how people united to save a major tournament. For decades, video games have always been an experience solely for the gamer playing his personal copy of the video game, aside when multiple people join up for round of multiplayer.…

    • 750 Words
    • 3 Pages
    Improved Essays