Researchers speak of presentation of social classes or groups in through pluralism. By definition, pluralism is a concept or a system that advocates the state. Pluralistic identity is something that can be portrayed and represented, which can be described as either good or bad. In other words, stereotyping is an essential characteristic of the videogames; the portrayal of women in games usually reflects the ideological understanding of gender roles. Further, males are always portrayed as big, and muscular, but players barely see any characters from LGBT community. For example, the videogame, GTA always portrays women screaming, weak, cannot defend themselves, and focuses on their femininity. (Adrienne. Identity, Identification, and Media Representationin Video Game Play, Page23) An audience reception study." In addition, black people are always seen as mean characters, Mafia and so they are being labeled according to the point of view of the majority, which are white people. Deskins in his research, "Stereotypes in Video Games and How They Perpetuate Prejudice" says: "Stereotypical thinking occurs during the social categorization of a group of people. This categorizing is a basic cognitive strategy that allows people to better cope with the vast quantity of information they are constantly being bombarded with at any given moment." (page 5) stereotypical thinking is a natural way of how people make judgments about others and how they label and identify otherness, or anyone that is different from themselves. Deskins elaborates more about the stereotypes in videogames which he considers it as "dynamic element which allows people to pretend to be a different person." (page 4) Although stereotypes help the game to move faster by not focusing on detailed background, it labels people in a certain way which does not give them the chance to express
Researchers speak of presentation of social classes or groups in through pluralism. By definition, pluralism is a concept or a system that advocates the state. Pluralistic identity is something that can be portrayed and represented, which can be described as either good or bad. In other words, stereotyping is an essential characteristic of the videogames; the portrayal of women in games usually reflects the ideological understanding of gender roles. Further, males are always portrayed as big, and muscular, but players barely see any characters from LGBT community. For example, the videogame, GTA always portrays women screaming, weak, cannot defend themselves, and focuses on their femininity. (Adrienne. Identity, Identification, and Media Representationin Video Game Play, Page23) An audience reception study." In addition, black people are always seen as mean characters, Mafia and so they are being labeled according to the point of view of the majority, which are white people. Deskins in his research, "Stereotypes in Video Games and How They Perpetuate Prejudice" says: "Stereotypical thinking occurs during the social categorization of a group of people. This categorizing is a basic cognitive strategy that allows people to better cope with the vast quantity of information they are constantly being bombarded with at any given moment." (page 5) stereotypical thinking is a natural way of how people make judgments about others and how they label and identify otherness, or anyone that is different from themselves. Deskins elaborates more about the stereotypes in videogames which he considers it as "dynamic element which allows people to pretend to be a different person." (page 4) Although stereotypes help the game to move faster by not focusing on detailed background, it labels people in a certain way which does not give them the chance to express