Open World Environment Vs. Free Roam Essay

1717 Words Nov 2nd, 2016 7 Pages
Open world environments allow players to engage in narratives through the infinite opportunities offered, creating a rich array of varying activities and possible storylines. As opposed to the traditional novel, open world environments do not force players down a set story path, leaving a majority of the choice to the player. Open world, or free roam, is video game terminology defined by a player’s ability to operate freely within a virtual world. They contrast level-by-level games in that, at any given point, a player may choose to diverge from the storyline and embark on a journey of their own. Regardless of being nonlinear, open world environments offer a narrative by incorporating an ultimate goal into the plot. Whether players engage in open world games in order to learn the ending of the narrative or to build their own world, they have something to work towards. Though narratives are often straightforward in traditional forms of media, such as novels, they can be difficult to discern in games–especially those that are free roam. Narratives may defined as an “extended story with a beginning, a plot of some kind, and an ending” (Band 14). Following this model, a vast amount of modern games follow a narrative; despite the evolution of games from being level based to multilinear, those in the arts and the gaming industry seldom overlap. Alderman expresses frustration towards literature-oriented professionals’ lack of acknowledgement of this as she has attended meetings…

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