Main, O’Rourke, Morris, and Dunjey (2016) completed a case study of 10 students with disabilities aged from 6-10. The case study used the Nintendo DS to explore how this type of mainstream technology could support the learning of and how it influenced levels of engagement of students with disabilities. The data were collected by interviews and standardized assessments. Main et al. (2016) indicated that students were positively engaged with the Nintendo DS. The teachers reported being able to use numerous strategies to support student engagement and achievement of student learning objectives using the Nintendo DS. Main et al. (2016) …show more content…
(2011) completed a second-order meta-analysis and validation study that reviewed the impact of technology on learning. This study encompassed 25 meta-analyses and 1,055 primary studies, which included 109,700 participants. The researchers compared traditional classrooms without technology to classrooms that are technology enhanced. The synthesis revealed a small to reasonable effect size favoring the utilization of technology. The analysis exposed that computer technology that aides in instruction has a slightly to higher average effect size than that of direct instruction technology applications (Tamim et al., 2011). Although over 40 years have passed since the beginning of technology in education research, the research will continue as technology