The fourth artist I research is not similar to the ones previously mentioned, Neil Gaiman. The reason I was draw to Neil Gaiman was he’s process on overcoming creative block and an important lesson which should be included in every project you do, don’t be afraid to make mistakes
“I hope that in this year to come, you make mistakes. Because if you are making mistakes...you're Doing Something.”
― Neil Gaiman (Arts, 2012)
See Figure6
The final and last artist I’m going to touch on is Jonas Åkerlund, a Swedish music video …show more content…
Multimedia designers make the mistake of going straight to the pc and hoping all their answers will be found from staring at the computer. The computer is the last thing I should consider before I jumped into ideation and concept development.
Once I had some solid ideas I moved on to my next process which was consultation and Socializing, hearing other people perspectives and opinions are important ,because most of the time the feedback you get is something you didn’t and wouldn’t have considered. A crucial conversation I had was with fellow students, and they recommended that the best stories I share with them are my “Weekend Experiences”. This is one aspect I didn’t really consider when trying to come up with a story.
Boom a concept is born.
The common theme around my stories revolve around weekends and alcohol, with alcohol follows regrets and that’s how my concept came alive “Weekend Regrets”.
Once you find your concept it makes it much easier to come up with a story relevant to your concept. Earlier when I researched Jonas Åkerlund, he had a simple formula on how to come up with a story for your projects. He suggested going out and getting drunk, strange way to come up with a narrative but it works, and the story should write