young kids and adults. Matt Peckham contributes “in my reason research, we found that for some
teens with a pre-existing mental health issues, playing violent video games seems to be
associated with less bullying.” This is an opposition to what it is believed by many that associate
violent crimes with video games. Many think that those who play such games tend to have
violent thoughts and tendencies of going out into the world wanting to reenact what is played;
however, players tend to relieve their aggression and frustrations through graphic video games.
Christopher Ferguson informs that “what’s lost in the discussion is that there have been …show more content…
Violent video games are
not only entertaining, but they are also helpful to ill children. Ferguson states “that one group use
who play violent video games demonstrated better cancer -treatment adherence, better self efficacy and quality of life, and more cancer- related knowledge than did those in a control group
who did not play the game.” Schut proceeds by saying “I don’t think that being able to play
through evil is an invariably positive experience, but at the same time, I agree that having a trial
states for imagination gives us an opportunity to grow.” Games give us a chance to express
certain emotions that may not be appreciated by society, and so when the individual gets those
feeling out, either by shooting and killing virtual characters or by accomplishing a certain
mission, they made be able to return to society with a clean free attitude. Ferguson contributes
that it is important to consider that some violent video games may be use to further education. In
cases of problem solving and working with others to solve problems, games also give the