The Avon Longitudinal Study of Parents and Children in 1990s question 2400 children about their video game habits when they were around eight years old. When the children turn fifteen 5000 of them completed the Development and Well-Being Assessment (para 8). The results showed that 1800 of them fell into the category of being more aggressive or depressed, but still there was little risk for conduct disorder.
According to Kooijmans (2004) “Each generation of games always uses the newest technologies available, leading to more impressive graphics and realism”. This will result in more realistic simulations of violent actives. The new generation of video games have become so realistic that Government has released video games to help train future generation of military specialists (Kooijmans, …show more content…
Children need to be guided down the right path so they can properly experience the world. Just like a car, if you put water inside the gas tank then it won’t start and if it doesn’t start how it can be able to function properly. A child must be fed information they can use to get them moving so how do you expect a child to reach his full potential if all they do is play video games. Children need to be able to explore the world so their minds can start to make connections to advance their knowledge. This doesn’t mean that children shouldn’t be allowed to play video games because it can provide entertainment that children need from time to time. The main thing to grasp from this conflict is that everything needs its limits. Exposing children to a little bit of everything will allow them to be better-rounded. This can lead to healthy life that parents want their children’s to