Need for Speed Essay

6935 Words Feb 10th, 2013 28 Pages
Installments
First Generation
This was when Need for Speed started out as a franchise that revolved around driving exotics in scenic locations.
The Need for Speed (1994)
Main article: The Need for Speed
The original Need for Speed was released for 3DO in 1994 with versions released for the PC (DOS) (1995), PlayStation and Saturn (1996) following shortly afterwards. The Need for Speed and its Special Edition were the only games in the series to support DOS. Subsequent releases for the PC run only within Windows.
The first installment of the NFS was one of only two serious attempts by the series to provide a realistic simulation of car handling and physics without arcade elements (the other being Porsche Unleashed). Electronic Arts
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High Stakes introduced several new types of gameplay: High Stakes, Getaway, Time Trap, and Career. High Stakes is a racing mode (within Career) in which the reward was the losing player's car. Getaway requires the player to outrun numerous pursuing police vehicles for a given time period. Time Trap is where the racer has to finish a certain amount of laps within the time limit, with police cars trying to slow them down. Career mode incorporates a monetary reward system that allows a player to purchase vehicles and performance upgrades while earning cash by racing in a chronological set of tournaments. Another innovation is the introduction of damage models. Vehicles which have been involved in accidents featured visibly crushed car bodies and suffered from performance penalties. After a race in Career mode, the player is given the option to purchase repairs. The mode also allows players, for the first time, to upgrade cars, although the feature simply consists of switching between three upgrade levels for each car.
The PlayStation version of the game, released some months before the PC version, features improved gameplay. Only all-new tracks were implemented without

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