Neal Stephenson's Snow Crash

Improved Essays
Neal Stephenson’s Snow Crash delves into the themes of access to information and control through the usage of virtual realities. While some people might fear that technology produces an overflow of information, virtual realties offers its users connection to knowledge and people that would otherwise be impossible. In addition, the Metaverse within Snow Crash creates a world separate from reality that provides people with the ability to create avatars and decide on how people view one’s own personality. Virtual realities should continue to be developed and utilized to allow people access to massive amounts of information and provide users the capabilities of creating a unique persona.
Unlike common, everyday interactions, virtual realities enable
…show more content…
Alanah Davis from the Journal of the Association for Information Systems describes the capabilities of virtual realities, “Metaverses provide virtual team members with new ways of managing and overcoming geographic and other barriers to collaboration. These environments have potential for rich and engaging collaboration” (Davis 2). Within Snow Crash, Metaverse provides an inclusive and usable virtual world to interact within. Hiro describes the accessibility of the Metaverse, “That makes for about sixty million people who can be on the Street at any given time. Add in another sixty million or so who can't really afford it but go there anyway, by using public machines, or machines owned by their school or their employer, and at any given time the Street is occupied by twice the population of New York City” (Stephenson 16). Even though people cannot always afford a computer, virtual …show more content…
Joan McComas from Virtual Environments in Clinical Psychology and Neuroscience details the benefits of virtual realities for children with disabilities, “The anonymity associated with communicating with other networked users within a virtual environment puts the child on an equal footing and provides a social outlet for children who might otherwise be isolated from their peers” (McComas 2). Virtual realities offer a higher quality of life than the one offered in reality. For example, Ng lives luxurious life in the Metaverse as a businessman even though in reality, society ostracizes Ng. Virtual realties offer an escape from the harshness of reality and allows people to experience another life that improves from the one offered by

Related Documents

  • Decent Essays

    “Winter Dreams” is an excellent short story. The setting and tone of “Winter Dreams” draw the reader into the story wonderfully. The story “Winter Dreams” takes place mainly in Black Bear, Minnesota, sometime before World War I. The town sounds, to the reader, idyllic and peaceful.…

    • 294 Words
    • 2 Pages
    Decent Essays
  • Improved Essays

    “A Blizzard under Blue Sky” by Pam Houston is a great article, and I think most of us can relate to it not because of depression but because all of life’s challenges. Nature impacts the human experience in this article because the author was experiencing a great deep depression and she thought the only way to help her depression was to go out winter camping. Although she had picked one of the worst times to go due to the weather being thirty-two below zero she decided to go anyways. During the time, she would admire nature and its beauty as she went on her journey. “There’s nothing quite like the clarity and precision of fresh snow.”…

    • 239 Words
    • 1 Pages
    Improved Essays
  • Improved Essays

    Many people think of snow as a break or a time off work. Other people think of snow as a horrible time where you have to be stuck inside, however not many people don’t think of snow as danger. In Trapped Michael Northrop writes about how the protagonist, Scotty, and 6 other kids are stuck in a high school during a blizzard in Massachusetts. All they can see in the distance is endless snow. In Trapped Northrop uses the snow to symbolize danger, because it killed a teacher it trapped the kids, and destroyed many things, putting the kids in danger.…

    • 706 Words
    • 3 Pages
    Improved Essays
  • Improved Essays

    Character Analysis Tub is a like-able person who is treated poorly by his friends in the story "Hunters in the Snow" by Tobias Wolff. Tub is like-able because he is gullible and everyone seems to joke around with him. Tub is also a good friend even though his friends are not the nicest to him. "…

    • 552 Words
    • 3 Pages
    Improved Essays
  • Improved Essays

    (SIP-A) The focus of virtual reality displaces the mind of people of what is truly reality. (STEWE-1) “ Nobody listens any more. I can't talk to the walls because they're yelling at me.…

    • 1253 Words
    • 6 Pages
    Improved Essays
  • Improved Essays

    Small Groups, Big Impact Have you ever felt like the odds were against you? Like there were no hopes in fixing a global issue because you were only one person? From the essay “How to Melt the Arctic,” written by John Bocknek, he says, “Never doubt that a small group of thoughtful, committed, citizens can change the world indeed, it is the only thing that ever has.” The author enforces that no matter the problem, a person or a group of people can change a global issue. In today’s society, people underestimate the impact that they have if they work by themselves or even in an organization.…

    • 701 Words
    • 3 Pages
    Improved Essays
  • Improved Essays

    Heavy snow can alter vision and can make it so people cannot see what is right in front of them. Often times, this can happen with people, too. People tell lies to deceive those around them, and make themselves seem like better people than they actually are. The short story “Hunters in the Snow” by Tobias Wolff is a good example of this. The theme of the story is that people will lie about themselves because they feel insecure, and want people to think they are better than they actually are.…

    • 1037 Words
    • 5 Pages
    Improved Essays
  • Decent Essays

    Model of Human Occupation (MOHO) explains human system have an innate drive to explore and mater their environment and with the interaction among the group of people can build an occupational behavior in human. Subsystems can be developed in the environment by participating in those various activities creates occupational identity for human. Which are Volition, a motivation affected by experience from previous activities, Habituation which is their role in a society or daily routines and Performance Capacity which refers an ability for doing things both physically and mentally. According to the MOHO concept, A Virtual Reality Wii therapy therapy( VRWii Therapy) for a group of 7-12 year-old randomly Selected Children who have Down-syndrome…

    • 296 Words
    • 2 Pages
    Decent Essays
  • Improved Essays

    In “Connectivity and Its Discontents”, Sherry Turkle argues that, with our growing reliance on technological communication in our personal and professional lives, we are losing intimacy with people. She claims that we are engaged with the device more than on people. “These days, whether you are online or not, it is easy for people to end up unsure if they are closer together or further apart.” (231). I agree with Turkle that, as ways of communicating with technology advances, the more we are becoming disconnected with real-life experiences.…

    • 1283 Words
    • 6 Pages
    Improved Essays
  • Improved Essays

    The Effects of Technology on Society In Maria Konnikova's article, "The Limits of Friendship" she explores the theoretical number of friends people can really have, also known as the Dunbar number, and whether social media has affected the way people perceive friend groups. In Konnikova’s article, “The Limits of Friendship,” technology has affected people’s social skills by allowing us to stay connected with people all over the world, but prevent us from making deeper face to face connections and prevent new generations from learning how to deal with real world problems and situations. In the article, Konnikova questions whether increasingly pervasive virtual interaction influences a person's friend groups for current and new generations. The theoretical number of friends the average person could have in his or her social group is called the Dunbar number.…

    • 1037 Words
    • 5 Pages
    Improved Essays
  • Improved Essays

    Everywhere you look in life there are different sorts of symbols and conflicts, especially in literature that’s what makes reading it so interesting, the things these authors can do with words. I have chosen three different works; Survivors by Kim Addonizio, American Gothic by John Stone and, The Blizzard by David Ives. In this paper, I am going to give you some examples of symbols and conflicts in these works and my responses/thoughts on those topics. The Blizzard was written in 2006, in this there were many different conflicts and symbols that made it for an interesting play to read.…

    • 1139 Words
    • 5 Pages
    Improved Essays
  • Improved Essays

    A world filled with fantasies and pleasure that the real world can’t give you. Jane is an incredible person she creates her own video games and she has written many of her own books. She is a world-renowned designer of an alternate reality, she believes that “game designers are on a humanitarian mission — and her #1 goal in life is to see a game developer win a Nobel Peace Prize” (McGonigal pg.1). For example, the author Jane McGonigal, wrote “Be a Gamer, Save the World,” published on January 22, 2011, in the Wall Street Journal, and she argues that we all think that playing video games is a way to escape reality, but gamers could change the world. Jane McGonigal effectively uses statistics and facts, and she successfully uses ethos and logos…

    • 991 Words
    • 4 Pages
    Improved Essays
  • Great Essays

    Why The Extensive Use Of Video Games Is Bad For Your Health There has been a lot of controversy about the effects video games can have on a person 's health. Many argue that they stimulate the brain and increase intelligence. But others point out the negative side effects that the majority of gamers choose to ignore. Though everyone may not visibly suffer from any problems, that doesn’t necessarily mean that they won’t eventually. A lot of these issues are permanent; few are temporary.…

    • 1310 Words
    • 5 Pages
    Great Essays
  • Improved Essays

    activities with regard to outdoor play and it may be the case that this has led to increased opportunities for online play. Subrahmanyam 2009:1078 “found that greater use of textisms relates to lower writing scores, even after controlling for gender and age”. Therefore the use of these abbreviations, spelling correctors means that children are not learning linguistics of language such as grammar. The reduction of actually verbally speaking and moving are facial muscles may cause speech problems and anxiety of actually having a conversation face to face because children do not know how to behave in these situations. Nevertheless research has found some positive impacts on playing online.…

    • 958 Words
    • 4 Pages
    Improved Essays
  • Improved Essays

    As a tyrannical government is allowed to rule freely over the illiterate masses, technology became so advance in a way wherein work that should be done by people are being replaced by robots, virtual centers are being safe havens for the people who choose to refuse to live but rather exist in something that isn’t real and tangible. Raissa Claire U. Rivera’s “Virtual Center” is a unique but horrifying example of a society built in Class Division which showcased the poor versus the rich, and the miscreants versus the government. It was set in a Philippine futuristic dystopian setting where everyone can live in a virtual world, and how the indigent people work for the opulent resulting to an unending cycle of poverty and class oppression destructive…

    • 962 Words
    • 4 Pages
    Improved Essays