To which she pointed out what these gamers acquired from playing video games. She explained that gamers will most likely acquire the four traits that are essential for ‘world problems saver’, namely urgent optimism, social fabric, blissful productivity and epic meaning. The first trait, urgent optimism is explaining how gamers are determined to complete the challenges they face with hopes of succeeding in them. Second one is social fabric, where gamers establish implicit trust with peers or family members from playing video games together despite the outcomes of the gaming session – either they win or lose. Thus, leads to the building of stronger social bonds. Thirdly, blissful productivity is showing how gamers are satisfied with the fact that all their hard work are paid off in accomplishing the goals of the game. Lastly, epic meaning, or the awe-inspiring feeling that runs through the gamers’ bodies when they are given incredibly compelling missions, where researchers found to actually make gamers to be more involve in the …show more content…
A study was conducted on the gamers playing the game Foldit. The scientists that developed this game thought these gamers could outsmart supercomputers at the objective of the game. And the gamers proved them right. Researchers had been working on the solution for the structure of the enzyme that causes Aids-like diseases in monkeys for thirteen years, whereas the gamers solved it within three weeks’ time. The significance of this is to show the fact that video gaming is not just a medium to relive stress. It can also help us find the missing variables in an equation that could change the world, in this case is the cure for diseases such as aids, or even cancer and Alzheimer’s