To begin with, when was the last time we checked our Facebook status or retweet a message on Twitter? To be fair, it …show more content…
When mentioning video games, we often think of kids or teenagers playing on a console and TV set. However, today’s gaming is mostly targeting young college students as their main audiences. A recent phenomenon that happened at the time summer in 2016 was the “Pokemon GO craze”. As dubbed, the release of the mobile game, Pokemon Go, gains worldwide popularity. For those who do not know what Pokemon GO is, it is a mobile game based on the popular and ongoing animation show of the last two decades. With a smartphone, players walk around to various places to capture Pokemons, i.e. virtual monsters or pets, via the live feed of their smartphones. Amid the headlines for its popularity are notorious incidents caused by the reprehensible Pokemon GO. News headline such as, “Pokemon GO player crashes into cop car,” “Two arrested after threatening Pokemon event,” or “Men falling off a cliff playing Pokemon Go.” Given that, one may ask, “What do these points have to do with the college students?” Instead, ask how precariously distracting and addictive mobile gaming is to cause an arrest, a car accident, or losing their lives? Potentially, video gaming is detrimental to college students, both physically and their studies. Besides the contingency of physical detriments, an equally important example, displayed by John Doe (to protect his real name), as I observed it, to show an effect it can have on studying for college students. By the same summer that Pokemon GO was released, I witnessed John Doe, my classmate of a summer class, who was doing well in class. Notably, he only missed one question out of twenty questions. At first, showing only the slightest interest in Pokemon GO, he claimed the result of peer pressure. However, several days passed, John Doe did not complete his homework assignments, claimed he can catch up using an online class as a supplement to the class. Likewise, he failed