When the player has little-to-no direct influence over proceedings, it runs the risk of feeling lifeless--like you're simply staring at a low-poly painting. Thankfully, Murder remains engrossing throughout, in large part due to its audiovisual design.
Murder's electronic soundtrack--complete with wavy synths and infectious rhythms--compliments both the immediate action on screen and overall narrative. Please excuse the poor wording, but KubixXx' soundtrack seems like the only one Murder could possibly have--it fits that well. Its versatility enables it to accompany both slower explorative sections as well as more intense ones equally well. In addition to the soundtrack, Murder's audio design immerses you in the story--with the sounds associated with computers and service droids being particularly effective. The fully voiced script is a welcome inclusion, and although the voice acting itself is fairly middle-of-the-road; the performances succeeds in adding a certain degree of personality to the characters. …show more content…
The character models are small and occupy very little of the on-screen real estate, which Peter Moorhead instead devotes to the beautifully designed environments. The art style is reminiscent of the work of Katsuhiro Otomo, in particular with regards to the design of buildings and other structures. Murder's inclusion of believable animations in each scene--for example, a monitor's static--ensures the it doesn't appear lifeless. It is a simple solution that works exceedingly well. Murder's version of Tokyo is a dark and sinister place, and I can't wait to go