Multiplayer Online Role-Playing Games Impacting Chess Essay

1262 Words Dec 24th, 2014 6 Pages
Massively Multiplayer Online Role-Playing Games (MMORPGs)
Emmanuel Mitchell
Prof. Donald G. Moore, Jr., PhD.
CIS375: Human Computer Interaction
December 16, 2014

Massively Multiplayer Online Role-Playing Games (MMORPGs)
Massively Multiplayer Online Role-Playing Games are played all over the world. These role playing games allow hundreds of thousands of players to compete against each other via the internet in a virtual world. In these virtual worlds the players are also allowed to interact socially. The highly strategic game of chess is a popular board game that MMORPG technology resulted in players from all over the world to enjoy the competition of the game with players from different regions of the world, forgoing the
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In the MMORPG environment users can interact without getting too personal and if the situation started encroaching into an undesirable area it can be cut off quiet easily; something that may present a level difficulty in a face-to-face situation.
Bridging is a term used to describe social capital and is considered to occur when users from various backgrounds connect via social networks (Williams, 2006). Bridging lacked the emotion support that would normally be found in fact-to-face interaction (Williams, 2006). Bonding is another term used to describe social capital. Bonding occurs when the users/players form a strong personal connection; however it also opens the door to insularity (Williams, 2006). MMORPG impact on the actual users is hard to detail, because of the many variables to consider such as psychological. Users with psychological issues may be negatively impacted by MMORPG. The user may isolate themselves from the outside world and/or allow the game to alter their personality and a result of too much Internet gaming.
User interface guidelines improve the user’s interface experience. Researchers have agreed task performance and error reduction will result from effective user interface guidelines. Some user interface guidelines that should apply to MMORPG are as follows:
1. User Response: lag time plays a part in user response time. It is important the interface method provides clear and precise interaction. Effective task

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