Analysis Of Massive Multiplayer Online Role Playing Games

Improved Essays
The year is 2015 and video games are more popular now, than ever, due to the incorporation and expansion of the online factor in gaming. This online component has transmuted casual (offline) video gamers into addicted gamers. According to Rooji et al. “Both Korean and western researchers report specifically that Massive Multiplayer Online Role Playing Games (MMORPGs) are the main culprits in cases of online video game addiction” (205). These massive multiplayer games are essentially a semi-large box with multiple computer hardware and software installed that creates a server. On these servers is the virtual reality that these video game addicts delve into and live out their dreams through a relatively non-existent universe via an Internet …show more content…
Some examples of rewards could be completing achievements, obtaining the best items within the game in addition to earning a so-called “legendary” status (being the best) in the desired game of the player. Many MMORPGs have reward systems and are designed to never reach completion. Reward systems typically are performance based and is one of the determining factors in video game addiction. Darling explains “Psychiatrists noted that receiving rewards and bonuses actually releases a chemical called dopamine in the brain” (13). The usage of cocaine can also yield this exact chemical. This displays how serious video game addiction has …show more content…
This adds more hours to time spent playing these games and results in the loss of sleep and the skipping of meals, along with other health related issues. Online MMORPGs contain content that can take an insane amount of hours to complete. In Taiwan, Beres “Why People Die Playing Video Games” explains the death rate of video gamers is higher than anywhere else because of Internet cafés. Internet cafés are very inexpensive in these regions and contain caffeinated drinks, high humidity and many smokers. As a result, people lose track of time playing games and may be subject to death. Players are staying awake into the early hours of the morning and omitting food all together in order to receive a reward that they are not even guaranteed to acquire. However, other players that don’t eliminate food from their schedule during gaming sessions may still be disregarding exercise. This could possibly lead to obesity and a lethargic lifestyle because of a game being their number one

Related Documents

  • Improved Essays

    What is my cultural identity? Well cultural identity is what your age is, what food you eat, where you are from, your gender, music you listen to, your race, economic status and many more that make you what you are. So if you are a gamer then you have certain things you do everyday, certain slang talk you say and people that you talk to everyday on the internet. So my cultural identity is that I’m a gamer, I have a certain things I do that deals with my age group, and that I’m a band nerd.…

    • 587 Words
    • 3 Pages
    Improved Essays
  • Improved Essays

    Halo 3 Research Paper

    • 438 Words
    • 2 Pages

    One and a half times the number of the total earth population has played the video game Halo 3. Players have celebrated ten billion kills (McGonigal 444). Collective gaming is not a catalyst to change our world for the better; it will change our world for the worse. Gaming can brainwash players into believing that the things they experience in online games can happen in real life. People need to realize that collective gaming promotes violence and removes people from the real world, allowing them to use gaming as a quick fix for their everyday problems.…

    • 438 Words
    • 2 Pages
    Improved Essays
  • Improved Essays

    In the Article “Jesus is A Brand of Jeans”, Jean Kilbourne talks about how advertisements encourage people to buy their products, but in order to do this people use tactics that can be bad because of the way that they try to get people to buy these products. When they advertise these products they usually try to make the product look more important than actual people, or the people who advertise the product try to make everyone think that we need the product for us to be happy. The most dangerous part about advertisements is that they can flourish addictions because the company will try to get us to try that product even if it can harm many people and they won't show people what has happened to the many people that have suffered from their product. When Companies try and get people to use their product or in some cases keep using their product, the company will try to get a specific age group to use their products by having people in that specific age group be in that ad so people that age will be able to relate to it even though the product may be harmful, Marlboro has people within the ages of 18-21 be in the ad where people are enjoying themselves by doing many things some include doing something that you never thought would be possible, and being with an intimate other.…

    • 917 Words
    • 4 Pages
    Improved Essays
  • Great Essays

    With the introduction of computers, video games have become a main part of todays childrens’ and teens culture. As video games are becoming more and more prominent a lot of the old generation questions whether they are actually harmful for their children to be playing video games. Millions of studies are conducted to prove that video games are harmful at the same time others trying to prove the benefits of gaming life. Video gaming is a double-edged sword there are a lot of benefits of gaming and at the same time there are problems caused by gaming. But the benefits outweigh the harms by a significant amount.…

    • 2312 Words
    • 10 Pages
    Great Essays
  • Improved Essays

    Addiction is more common than many people in the population may realize. There are a variety of things that people may become addicted to. Sure, there are the obvious ones of alcohol and tobacco, but there are other, not so obvious, ones such as internet and video game addictions as well. These next few paragraphs are based off of an interview with one of my roommates who had been addicted to video games in the past. After getting to know my roommate better throughout this last year or so that I have known him, I have come to realize that we have many things in common with video games being one of them.…

    • 824 Words
    • 4 Pages
    Improved Essays
  • Great Essays

    Everyone plays games. From the youngest of people to the oldest, we all enjoy a good game. It is a way for us to wind down, relax, and have a good time with our friends and family. However, in recent years, games have become a lot more than just ways to pass the time. They have evolved into something in which the new generations immerse themselves into.…

    • 1593 Words
    • 7 Pages
    Great Essays
  • Improved Essays

    Prensky states the firm characteristics of serious games that (i) they are a kind of fun, which offer the students enjoyment and pleasure; (ii) they are a kind of play, which offer them intense and passionate involvement; (iii) they have rules, which provide them structure; (iv) they have goals, which offer them motivation; (v) they are interactive, which keep them doing; (vi) they are adaptive, which offer them flow, (vii) they have outcomes and feedback, which offer them learning; (viii) they have win states, which offer them ego gratification; (ix) they have conflict, competition, challenge and opposition, which offer students adrenaline; (x) they have problem solving, which enlighten their creativity; (xi) they have interaction, which…

    • 724 Words
    • 3 Pages
    Improved Essays
  • Improved Essays

    Video Games Negatives

    • 1985 Words
    • 8 Pages

    Video Games: The Positive Outlook Everywhere you look today, you see a child or teenager playing a video game. They can play games on their cell phone, their hand-held video gaming system, a tablet/laptop, home computer, or home video game device such as Xbox or PlayStation. An astounding 91% of all children play video games (Granic, Lobel, & Engels, 2014, p. 66). Video games have become a huge part of children’s lives with 97% playing for at least an hour a day.…

    • 1985 Words
    • 8 Pages
    Improved Essays
  • Improved Essays

    A world filled with fantasies and pleasure that the real world can’t give you. Jane is an incredible person she creates her own video games and she has written many of her own books. She is a world-renowned designer of an alternate reality, she believes that “game designers are on a humanitarian mission — and her #1 goal in life is to see a game developer win a Nobel Peace Prize” (McGonigal pg.1). For example, the author Jane McGonigal, wrote “Be a Gamer, Save the World,” published on January 22, 2011, in the Wall Street Journal, and she argues that we all think that playing video games is a way to escape reality, but gamers could change the world. Jane McGonigal effectively uses statistics and facts, and she successfully uses ethos and logos…

    • 991 Words
    • 4 Pages
    Improved Essays
  • Superior Essays

    As a child I can remember sitting on the floor in my living room playing video games with my three best friends. Regardless of the game none of us cared whether we were “button smashing,” by pressing random buttons on the controller in hopes of getting a kill, or playing seriously. To us we were just having a good time. However, as we made the gradual shift towards online gaming, we became exposed to the toxicity that thrived there. The level of which the environment is unwelcoming, harmful, or poisonous is not something we had encountered before.…

    • 1545 Words
    • 7 Pages
    Superior Essays
  • Great Essays

    Most of people their time in suffering on Internet. Web addiction cause physical problems such as depression, anger, dry eyes, backaches, severe headaches, eating irregularities, failure to attend to personal hygiene, and sleep disturbance because they utilize most of their time on Internet. Online gaming cause some dangerous problems because people of all ages try do same actions which they played in video or online games. In 2007 an adult “shot his parents, killing his mother, and wounding father after they look away his Xbox. In same year, a south Korean couple let their real baby starve to death because they were spending so much time caring for their virtual baby in a role- playing game called Prius Online” (Beato 134).…

    • 1147 Words
    • 5 Pages
    Great Essays
  • Improved Essays

    Timothy Seigfried Dr. Andel English 15 12 November 2015 Technological Influences We have all seen that one child playing with a brand new iPhone and thought to ourselves “I never had that when I was young”. Technology is always changing and it is affecting the way children are growing up. Instead of seeing children with stuffed animals and blankets you now commonly see them holding some sort of technology whether it be a phone, game device, or music device. Most of these tools have readily available access to the internet.…

    • 1137 Words
    • 5 Pages
    Improved Essays
  • Improved Essays

    In the 2000s, online games became increasingly popular, while studies of Internet gaming addiction emerged, outlining the negative consequences of excessive gaming, its prevalence, and associated risk factors. “The establishment of specialized treatment centers in South-East Asia, the US, and Europe reflects the growing need for professional help” (Internet and Computer Addiction 2015). Internet Gaming Addiction is a modern-day psychological disorder that experts say is becoming more and more popular. Although Internet Gaming Disorder is listed as a “Condition for Further Study” in the DSM-5 (American Psychiatric Association, 2013), one could argue that due to it having the same effect as gambling addiction, Gaming Disorder could be classified…

    • 1286 Words
    • 5 Pages
    Improved Essays
  • Great Essays

    Why The Extensive Use Of Video Games Is Bad For Your Health There has been a lot of controversy about the effects video games can have on a person 's health. Many argue that they stimulate the brain and increase intelligence. But others point out the negative side effects that the majority of gamers choose to ignore. Though everyone may not visibly suffer from any problems, that doesn’t necessarily mean that they won’t eventually. A lot of these issues are permanent; few are temporary.…

    • 1310 Words
    • 5 Pages
    Great Essays
  • Improved Essays

    Internet and Intelligence As it seems in our society, technology continues to become an ever increasing part of one 's daily life. Whether one is being glued to a cell phone screen, scanning articles on a computer, or sitting on the couch becoming immersed in a television show, it is hard to deny the affects of technology on humans. With this seemingly endless expansion, it is evident that some have formed different opinions on just how this can affect a human brain. While some believe it broadens the variety of human thought as ideas are shared and collaborated on across the worldwide web, others fear it can have devastating effects. Everyone seems to agree, however, that it is changing our minds in some way.…

    • 1552 Words
    • 7 Pages
    Improved Essays