Some examples of rewards could be completing achievements, obtaining the best items within the game in addition to earning a so-called “legendary” status (being the best) in the desired game of the player. Many MMORPGs have reward systems and are designed to never reach completion. Reward systems typically are performance based and is one of the determining factors in video game addiction. Darling explains “Psychiatrists noted that receiving rewards and bonuses actually releases a chemical called dopamine in the brain” (13). The usage of cocaine can also yield this exact chemical. This displays how serious video game addiction has …show more content…
This adds more hours to time spent playing these games and results in the loss of sleep and the skipping of meals, along with other health related issues. Online MMORPGs contain content that can take an insane amount of hours to complete. In Taiwan, Beres “Why People Die Playing Video Games” explains the death rate of video gamers is higher than anywhere else because of Internet cafés. Internet cafés are very inexpensive in these regions and contain caffeinated drinks, high humidity and many smokers. As a result, people lose track of time playing games and may be subject to death. Players are staying awake into the early hours of the morning and omitting food all together in order to receive a reward that they are not even guaranteed to acquire. However, other players that don’t eliminate food from their schedule during gaming sessions may still be disregarding exercise. This could possibly lead to obesity and a lethargic lifestyle because of a game being their number one