Morality In The Gamer's Dilemma By Morgan Luck

Improved Essays
Most people would agree that murder is wrong. Most people would also agree that pedophilia is wrong. When it comes to the case of virtual murder and virtual pedophilia, people’s opinions tend to change. The general consensus is that virtual murder is morally permissible, as no one is actually harmed. However, even though no children are actually harmed, people view virtual pedophilia as morally impermissible. In The Gamer’s Dilemma, author Morgan Luck argues that “Unless such players [video gamers] can identify a morally relevant distinction between virtual murder and virtual peophilia, they must either accept that committing virtual pedophilia is morally permissible, or that they themselves have often committed morally prohibited acts,” (pg 510). What Luck is suggesting is that there is no moral distinction between virtual murder and virtual pedophilia, and that people must choose to acknowledge both as either morally permissible or as morally prohibited. …show more content…
In order to prove his argument that there is no moral distinction between virtual murder and virtual pedophilia, Luck considers, and ultimately dispels, five arguments against his own. The first argument, Social Acceptability, explains that for the most part, virtual murder is socially acceptable, while virtual pedophilia is not. This argument explains that people are more comfortable with virtual murder than with virtual pedophilia, but it does not give a moral justification for this outlook. Because of this, Luck argues that “morality is not relevant in this sense,” (pg

Related Documents

  • Great Essays

    Video games are known to be played all around the world by various genders and ages. The increasing popularity of the games has led to the common debate of their effects on society’s youth. In the article “Do Video Games Kill?”, Karen Sternheimer sheds light on the impact violent video games have on impressionable minds. She argues that the media has failed to educate the public by providing them with thorough research about the topic. Sternheimer stands with her opinion that video games and violence simply coexist and do not correspond with each other.…

    • 1516 Words
    • 7 Pages
    Great Essays
  • Improved Essays

    Sternheimer writes this article in order to prove the misconception that video games are the cause of murders, is in fact a farce, and there are statistics to back her opinion up. Sternheimer argues that there are other defining factors that cause murders, and video games are the last thing people should be worried about. Interestingly, Sternheimer's thesis is towards the end of the article, in which she claims, video games do not create killers, and there are other factors beyond video games that need to be analyzed…

    • 693 Words
    • 3 Pages
    Improved Essays
  • Improved Essays

    Throughout the evolution of video games, there have been assumptions on how they benefit or denigrate culture through knowledge and violence. In the essay “Dream machines,” Will Wright keys in on the point of video games and how they benefit the culture. He argues that video games are only viewed in a negative light by society due to the assumption by elders that “they’re violent, addictive, childish, and worthless” (Wright 211). By using opinionated evidence that is very biased and tech user friendly, Wright creates an unintentional barrier between him and his intended audience.…

    • 671 Words
    • 3 Pages
    Improved Essays
  • Great Essays

    Argumentative Summary

    • 1719 Words
    • 7 Pages

    With games like Grand Theft Auto and Call of Duty becoming some of the best selling series in the video game industry; selling around over 250 million copies, (McWhertor, 2016; United States Security and Exchange Commission, 2016) people wonder how much impact video games have on in our society and how much influence they have on our behavior. A controversial topic that arose in 2005 in the American Psychological Association is whether or not violent video games leads to increased and more severe violent behaviors (American Psychological Association, 2005). We understand that one form of developing behavior is by observing the consequences of people’s actions. (Bandura, 1963).…

    • 1719 Words
    • 7 Pages
    Great Essays
  • Decent Essays

    Violence, is a behavior use with physical interaction to hurt, or kill someone or something. In today’s world, with technology on the rise, people are blaming video games as a catalyst for the violent and aggression on people, especially young adults. In an essay, "Video Game Violence Law Poses Questions" published by Vance Velez, the author of the debatable subject concerning violence in gaming, argues against the Washington law stating that it is illegal to sell or rent violent video games to minors. Velez purpose is to convince his readers that the Washington law restraint people from their rights and that people should reject the law the proposed law from congress. His audience goes from people who are supporting the Washington law, worried…

    • 202 Words
    • 1 Pages
    Decent Essays
  • Improved Essays

    The experiment “A Class Divided” was performed in order to prove that prejudice and stereotypes can influence a “superior” group’s opinion on an “inferior” group, and in this specific experiment, the discrimination was based on two different eye colors of a group of elementary school students. And sadly, the outcome verified the hypothesis, as the experimenter Jane Elliott witnessed a group of “marvelous, cooperative, wonderful, thoughtful children turned to nasty, vicious, discriminating third-graders.” On the first day of the experiment, Jane Elliott first set up the discrimination between blue-eyed superior and brown-eyed inferior. And by which she meant that the blue-eyed get extra recess, can drink water directly from the water fountain, can have seconds at lunch and can play anytime on the playground equipment; while the brown-eyed must only use a paper cup to drink from the fountain, may not play with blue-eyed children and must stay off the playground equipments.…

    • 610 Words
    • 3 Pages
    Improved Essays
  • Improved Essays

    Halo 3 Research Paper

    • 438 Words
    • 2 Pages

    Online gaming influences the increase in violence around the world. McGonigal compellingly states that most games consist of shooting and blowing things up, and that game play satisfies the pleasures of destruction (448). Players see acts of violence in games and find pleasure…

    • 438 Words
    • 2 Pages
    Improved Essays
  • Improved Essays

    “Should Gamers Be Prosecuted For Virtual Stealing?” by Alex Weiss is an argumentative essay in which he calls out the criminal system for allegedly putting on trial a teenager for committing theft in a virtual game. Even though it was a very straightforward trial, it quickly turned heated when questioning whether or not it was correct to trial him. Also, more important, it makes us ask ourselves, are actions in a game a proof of a person’s ethical values and beliefs? Weiss states that putting someone on trial for virtual theft is not only incorrect but also dangerous. Just because someone committed a lot of crimes in a game, it means he will commit these crimes in the real life.…

    • 828 Words
    • 4 Pages
    Improved Essays
  • Improved Essays

    “Should Gamers be Prosecuted for Virtual Stealing?” By Alex Weiss Textual Analysis Alex Weiss, a graduate from Arizona State University, wrote this essay on virtual theft for his Work and Play in Contemporary Fiction/Digital Media class. It was later published in the online magazine Slate (Bullock and Goggin 731). Weiss is clearly an educated writer, but refrains from fairly acknowledging the other side of his argument: that gamers should not be prosecuted for virtual theft.…

    • 714 Words
    • 3 Pages
    Improved Essays
  • Superior Essays

    This conjoining of point of views is endorsed in a milieu in which law enforcement, criminal justice professionals, and psychologists work intensively with each other. This is to ensure that they establish the best practices for dealing with sociopathic individuals. “Typically, serial killers have a desire to dominate others. Their targets usually are women and children, whom they can overpower. The murders often are accompanied by sexual assaults; if the defendants are caught, they frequently are found awash in pornography”…

    • 1592 Words
    • 7 Pages
    Superior Essays
  • Improved Essays

    A world filled with fantasies and pleasure that the real world can’t give you. Jane is an incredible person she creates her own video games and she has written many of her own books. She is a world-renowned designer of an alternate reality, she believes that “game designers are on a humanitarian mission — and her #1 goal in life is to see a game developer win a Nobel Peace Prize” (McGonigal pg.1). For example, the author Jane McGonigal, wrote “Be a Gamer, Save the World,” published on January 22, 2011, in the Wall Street Journal, and she argues that we all think that playing video games is a way to escape reality, but gamers could change the world. Jane McGonigal effectively uses statistics and facts, and she successfully uses ethos and logos…

    • 991 Words
    • 4 Pages
    Improved Essays
  • Great Essays

    Philosophy 2306 Final Paper In The Elements of Moral Philosophy, James and Stuart Rachels discuss the ideas of ethics that a novice should challenge. This book consists of thirteen chapters. First, the author begins with the minimum conception of morality; the following three chapters cover cultural relativism and the connection between morality and religion; the middle chapters, five to twelve, focus on essential ethical theories; and the last chapter describes the author’s perspective of what a satisfactory moral theory should be like.…

    • 1430 Words
    • 6 Pages
    Great Essays
  • Superior Essays

    Violence and Video Games In the present day games such as Grand Theft Auto, Black Ops, and Call of Duty are played regularly and seemed as normal. These examples of Violent games are played throughout the world between people from the ages of 7 up to 40 years old. The topic of these variety of games touches on many controversial suggestions throughout the community. Experts, reporters, journalists, and more all specify the quality of their argument into if violent video games can truly affect how a person can either be negatively or positively impacted by the effects of their game. Therefore violent video games hold both strong opinions in favor of the issue and opposing judgements counter to the issue.…

    • 1428 Words
    • 6 Pages
    Superior Essays
  • Improved Essays

    For ongoing years the complaint of many citizens that violent video games have a bad reputation for starting mass shootings, violence or any physical or mental harm to the youth the ages of 18 or younger. The youth that plays these violent video games labeled M rated or higher adults believe the games are rewarding the players with their aggressive behavior and violence towards others. Video Games are supposedly teaching children that violence is acceptable in real life situations. I on the other hand disagree that violent video games should not be banned because they do not cause harm and violence towards others, just a simple, fun and entertaining game for those who have time to waste away. Here are three different reasons for my claim: Video…

    • 791 Words
    • 4 Pages
    Improved Essays
  • Superior Essays

    I) Introduction It is hard to believe that, over the last decade, video game has earned its place in many fields of our society, such as economy, media, entertain,.... Despite all the bad reputation, which say videogame is bad for young children, it quickly become a money –drenched industry, even surpasses the movie when put the sales scales annually. Nevertheless, video game’s development also causes many problems, which usually come from its addictive effects. What is more, according to recent survey, more and more children, mostly from 10-17 years old, sooner or later get involved in crime, or be accused of murder, just because of playing video games.…

    • 1265 Words
    • 6 Pages
    Superior Essays