Media Violence And Violent Video Games

Improved Essays
In an intense visual provided by mediaviolence.org, it shows a blonde headed young boy around the age of twelve years old playing a video game. At the top of the graphic it states “Mediaviolence.org, The Top Games of 2011 Include”, suggesting the idea of this illustration is pertaining to connecting violence to video games. The picture also has in the top left hand corner “according to CNBC, the top games of 2011 include: Rage, Bulletstorm, Max Payne, Twisted Metal, and Deus Ex 3: Human Revolution.” By adding the list of the top 2011 games it makes the audience think and make connections toward the image and what game might this child be playing. The names of the games listed also suggest that they are violent because of the words: rage, storm, …show more content…
By assuming violence is pure entertainment, as seen on the young child’s face as he plays the game, can confuse the boundaries of violence being wrong and video games being pure entertainment. If parents are teaching their children that killing or any form of hurting someone is entirely wrong and it comes with consequences, they will be perplexed by this notion. Mainly because when they play violent video games they are allowed to injure someone, not receive consequences, and most likely be rewarded. They will contemplate on trying to differentiate the world of video games and their actual reality. Many of the times children tend to copy what they see because they do not understand the meaning of what is being shown most of the time. For example, how do most children around the age’s two and up know what a gun is? They do not know the reasons for why we posse guns, but they run around shooting it and thinking of it as fun. This goes to say how much video games can contribute to some unacceptable behaviors without anyone recognizing …show more content…
In Jessica Robbins essay she states, “video games today are more graphic and violent than they were a few years ago. There is a concern about children being influenced by the content of some of these video games” (69). Such as in the game Deus Ex 3: Human Revolution, Mediaviolence mentioned, it is about how a man is doing whatever it takes to overthrow his government. Promoting the perception of violence is the way to handle problems and to do anything to get one 's way. Once again, these games are sending mixed signals of morals and how to go about solving

Related Documents

  • Great Essays

    Video games are known to be played all around the world by various genders and ages. The increasing popularity of the games has led to the common debate of their effects on society’s youth. In the article “Do Video Games Kill?”, Karen Sternheimer sheds light on the impact violent video games have on impressionable minds. She argues that the media has failed to educate the public by providing them with thorough research about the topic. Sternheimer stands with her opinion that video games and violence simply coexist and do not correspond with each other.…

    • 1516 Words
    • 7 Pages
    Great Essays
  • Improved Essays

    Violence is a major problem in American culture, and many people wonder about the role of media. With all of the gun violence happening across the nation at the hands of our youth, one must wonder where the cause of this violence stems from. In John Leo’s article, “When Life Imitates Video”, the author firmly believes that violent youth behavior is associated with media violence. Throughout his article, the author attempts to persuade his audience of the impact video games have on children. He begins to build his credibility with personal facts, citing reputable sources, and engaging emotional appeals.…

    • 811 Words
    • 4 Pages
    Improved Essays
  • Improved Essays

    Video Games and Violence “Violent Video Games: Rehearsing Aggression”, is an article in The Chronicle of Higher Education written by Elizabeth Carll explaining that violent video games play an important factor on violence. The article is a response to Christopher Fergusen, an advocate for violent video games, who previously made the article “Video Games: the Latest Scapegoat for Violence”. She focuses on the body of research available to show that violent video games cause violent behavior and goes on to say that limiting access will only allow the parents to control what media their kids have. However, Carll acknowledges that not everyone that plays these games will become violent. She writes, “Obviously, not all people who play video games…

    • 1009 Words
    • 5 Pages
    Improved Essays
  • Improved Essays

    Violent videos games are the cause of most of the attackers in the environment around U.S. Do we put the violence in the video games as the way to teach children to resolve conflicts? Some people believe that no strict relationship of cause and effect has been found in the violent games. However, a range of social ills has taken place since videos games become popular. I suggest we should not allow to children play violent video games.…

    • 680 Words
    • 3 Pages
    Improved Essays
  • Improved Essays

    In today’s modern America, violence is being labeled as a possible patsy of violent video games. “Call of Duty, Postal 2, and Thrill Kill” have all been labeled as one of the reasons why such violent activities occur. Parents feel frightened about the amount of violence their children see each time their game system powers up. They are exposed to blood, gore, and carnage when they play violent video games, parents blame these violent games as being…

    • 569 Words
    • 3 Pages
    Improved Essays
  • Superior Essays

    Jonathan Cervantes Mrs. Rayner English 12 December 2016 Violence in video games This paper will examine the question if violence in video games leads to violence in people. Over the years gaming has advanced in graphics, storytelling and most of all violent content. Each year new horror and action games get released with more gore and more bloodier effects. People say that there is a link between the violence in video games to the violence in people who play them.…

    • 1302 Words
    • 6 Pages
    Superior Essays
  • Improved Essays

    The culture war emerged in 2002, as District Judge Stephen N. Limbaugh claimed that video games did not express ideas and that they represent a dangerous influence on American Youth. He saw that games had social and psychological effects or in some instances constituted for ‘risk factors’ that as a result would increase the likelihood of violent and antisocial conduct. Limbaugh was perplexed that defenders argued that games have no direct consequences for those who consume them. Retired military psychologist, David Grossman supported Limbaugh’s claim as he introduced ‘The Effects Model’ arguing that video games are teaching kids to kill in more or less the same ways that the military trains soldiers (Grossman, 2000). Grossman suggested that kids are being ‘brutalised’ by overexposure to representations of violence at an age when they may not yet distinguish between representation and reality.…

    • 1835 Words
    • 8 Pages
    Improved Essays
  • Improved Essays

    While playing the game, kids have the time of their life enjoying all the graphic content the game provides. Although violent videogames do expose adolescents to graphic content, that does not mean the viewer will become violent themselves. Videogames should not be the scapegoat for when teen violence occurs. The problem that people are facing is that they are making quick assumptions that since teens are exposed to videogames then they are going to be shooters. In the article, “Violent Video Games Do Not Cause Aggression”, David Kushner explains, “If no one has said there’s a causal link between games and real-life violence, why does it keep making headlines, and why do these get cited so much?”…

    • 1340 Words
    • 6 Pages
    Improved Essays
  • Improved Essays

    Researchers, Vieira and Krcmar, looked into how game play can affect cognitions and behaviors. It is known that “television violence exposure has negatively affected children's moral judgements and reasoning skills.” However, there is still much to be learned about video games and if they have the same affect on children as television violence. Both developmental and environmental factors influence moral reasoning, which can also be viewed as “rightness of aggression in various situations.” Therefore, like television, if there are high levels of video game usage, the video game can influence how children develop moral reasoning skills and their perception of violence.…

    • 1173 Words
    • 5 Pages
    Improved Essays
  • Great Essays

    Video Games Do Not Cause Violent Behavior Over the years there have been several incidents that have stirred up the emotions of people, parents and especially investigators. These incidents include the Sandy Hook Elementary Shooting, the Columbine Massacre, and the incident in Colorado where a man went on a shooting spree in an Aurora movie theater. There was one key thing that aroused people’s emotions connected by investigators to all three incidents: video games. This led to the belief that if the parents’ children play violent video games that the child will become violent. Even though people have been led to believe that video games cause people to become cruel and commit violent actions, video games do not cause people to commit acts of violence because they don 't have time to…

    • 1737 Words
    • 7 Pages
    Great Essays
  • Improved Essays

    Video Games Cause Violence

    • 1710 Words
    • 7 Pages

    Videogames have been the pinnacle of modern day entertainment ever since the late 1980’s where it really took the attention of many young children seeking entertainment outside of watching TV. The only problem with this is the fact that videogames, like everything else that is popular, will have controversy. The main problem surrounding videogames is the fact that they are considered violent and unsafe for young children to play while also being blamed for inspiring countless acts of horrific crimes such as mass shootings, and murder which most of the time is unjustified and makes no sense. Videogames don’t cause violence because there is no evidence to back it up, it’s just a scapegoat for lazy politicians who don’t want to deal with the…

    • 1710 Words
    • 7 Pages
    Improved Essays
  • Improved Essays

    The most common idea that was broadcasted consistently by the media about video games is that video games is the cause of violence. The media believe that people have difficulty to distinguish between real and fictional violent action. And yet, in a thought…

    • 711 Words
    • 3 Pages
    Improved Essays
  • Superior Essays

    Video games diminish the ability to learn from good and bad because of violence. Children assume the best solution is to defeat the ‘enemy’ be killing or with other extreme means. In an early age, especially for children, it is important to promote a safe and friendly environment, so individuals can grow up positively. Compared to adults, teens and especially children are fragile to a changing environment, they are inclined to accept stereotypes and undesirable influences. Parents need to become self-aware of negative impacts teens and children occur with when playing video games.…

    • 1333 Words
    • 6 Pages
    Superior Essays
  • Improved Essays

    Video Games Influence

    • 931 Words
    • 4 Pages

    Video Games constitute a new phenomenon in modern society. With the advance of technology and graphic display, the content of video games has become more aggressive and disturbing. For the past few decades, since video games were first created, the gaming industry has been developing games that would surpass other games before it. Video games have incredibly changed over time. Before, graphic systems limited many features.…

    • 931 Words
    • 4 Pages
    Improved Essays
  • Superior Essays

    This is mainly due to the violent content that would be practiced by those exposed to participants in video gaming (Anderson, Gentile & Buckley, 2006). Most video games contain violent material and researches have estimated that about 89 percent of the video games in the market have violent elements (McLean and Griffiths, 2013). In addition, this study notes that about half of these video games involve serious types of violence inflicted towards other characters. Violent video games have various violent effects reported in many children and adolescents who are involved in comparison to those who do not participate(Allen &Eyles, 2013). Theylead to desensitization,which is the decrease or loss of empathy and physical aggression towards other children or people.…

    • 2754 Words
    • 12 Pages
    Superior Essays