“Outside each cave is another cave; beyond the game is another game. Each has its particular rules; each has its ranks of high scores. Is that all there is? The gamer who lifts an eye from the target risks a paralyzing boredom” (Wark). The central argument of Wark’s piece is that gaming creates worlds that, despite their ephemerality and lack of connection to the mandate for productivity in the real world, gaming allows for a resistance to the hegemony of the
“Outside each cave is another cave; beyond the game is another game. Each has its particular rules; each has its ranks of high scores. Is that all there is? The gamer who lifts an eye from the target risks a paralyzing boredom” (Wark). The central argument of Wark’s piece is that gaming creates worlds that, despite their ephemerality and lack of connection to the mandate for productivity in the real world, gaming allows for a resistance to the hegemony of the