Basically, you start at a friend's house or, perhaps even better, at a masque ball, with eerie masks and victorian-like atmosphere or 1920's style. There are at least 12 or so people, including men and women. The game starts with a cutscene in which they're sitting at the table, having some kind of "truth or dare" game, in which they ask each other questions that get more personal and more disturbing and they have to answer honestly. They start asking questions about childhood traumas which could involve anorexia, violent episodes, mental ilnesses, etc. and then they ask each other stuff like "How would you like to die?", "Would you murder someone if there were no repercussions?" and then "Would you murder one of us?"(The idea is to make the player relate to their traumas and to make …show more content…
Since they are in this trance-like state, they don't remember who stayed at the house and who went to the store (Or who was where, in case it's the masque ball scenario). They can't open the door because the key was broken and it's stuck. And they start getting paranoid. After all, they just admitted that they could murder someone. The game starts and the main concept is that these friends will be trying to murder each other because of the fear and the paranoia. They're still not fully "awake". It's like everybody is ignoring the elephant in the room, pretending nothing is happening because they're all suspicious and everybody knows that every one of them will be planning to murder them to survive and, perhaps, to satify their desire for murder. The whole scene should feel surreal, as if "this isn't really happening". Should be like a