One example of this materialism is through Kim Kardashian. Her famous Kim Kardashian game attracted more than 22 millions of players within the few months of the game’s release. By early 2016, she earned more than $100 million from the launch (Rao). This game is essentially a materialistic game because it encourages players to buy outfits and jewelry with real money. Players would often spend $5 on 50 silver stars because there is this beautiful dress that they have to get their hands on. This causes people to be financially irresponsible because they can spend this money on other real things in life such as college tuition or rent. The game’s ultimate goal is for the player to become an A-list star. The players would have to go through various fashion gigs and dress up themselves in order to become famous in this game. This game also shows a wrong type of emotional attachment to fame because the game traps players in a materialistic culture. This game not only promotes endless materialistic aspects because it involves with luxurious clothing and accessories, but also displays that fame is necessary for life. These materialistic values still exist from Warhol’s period because his own personal life was similar to the Kim Kardashian
One example of this materialism is through Kim Kardashian. Her famous Kim Kardashian game attracted more than 22 millions of players within the few months of the game’s release. By early 2016, she earned more than $100 million from the launch (Rao). This game is essentially a materialistic game because it encourages players to buy outfits and jewelry with real money. Players would often spend $5 on 50 silver stars because there is this beautiful dress that they have to get their hands on. This causes people to be financially irresponsible because they can spend this money on other real things in life such as college tuition or rent. The game’s ultimate goal is for the player to become an A-list star. The players would have to go through various fashion gigs and dress up themselves in order to become famous in this game. This game also shows a wrong type of emotional attachment to fame because the game traps players in a materialistic culture. This game not only promotes endless materialistic aspects because it involves with luxurious clothing and accessories, but also displays that fame is necessary for life. These materialistic values still exist from Warhol’s period because his own personal life was similar to the Kim Kardashian