MagNets is a pretty simple game in both its gameplay and story; you play as Faraday, a small android-like park ranger at Polarity Park who must fight against these block-shaped robots (aptly named Bloxbots) who’ve gone rogue and have captured the MagNetPets, robotic animals that are precious to Polarity City. It’s a pretty dull and generic storyline, though I can’t say I was expecting a compelling tale from a game like this either. …show more content…
To use it, you press the right or left trigger to create a magnetic field. You then move away from the MagNet in order to increase the radius of the field, and release the trigger button to detonate. The idea is that you want to encompass any Bloxbots in the field, as hitting them twice with it will destroy them.
Defeating enemies will yield scrap metal for you to collect and deposit into a Recycletron, which will give you a component such as a lever or wire-connector to place on a highlighted area in the stage. Once you’ve placed all the components in their respective spots, you’ll clear the stage and proceed to the next.
Aside from the boss stages and using your MagNet to power up a door or some electronic device, that’s all there is to the game: gather enough scrap metal and deposit it into the Recycletron; get the component; place it in the highlighted spot; rinse and repeat. It gets boring really fast, and I wish they’d added more variety in objectives throughout the