Long Term Effects Of Good Behavior Games

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The “good behavior game” is a long term behavioral change used in classrooms. The basis of the game is to create a competition. Each class is broken into teams and given specific rules. If these rules are broken contingencies would be placed onto the team. This behavioral activity has had a long-term effect on behavior since the early 1990’s (Kellam, Ling, Merisca, Brown, and Ialongo). The late 1960’s brought the first empirical observations of this game. Their data showed that talking and getting out of seats had greatly decreased (Barrish, Saunders, and Wolf 1969). This has been so effective it has become known as a behavioral vaccine (Embry, 2012) and is recommended by the Surgeon General. The only downfall comes from if the activity is

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