Loland Barthes Toys Analysis

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In Roland Barthes “Toys” and Maria Edgeworth’s “Toys” they both talk about how toys have affected the culture for the good and the bad. Toys have had a big impact on the way children grow up; it has changed the culture since younger generations are becoming adults. While I was growing up as a child one of my favorite toys was the Gameboy. It had many different games that you could play. The Gameboy was a massive technologic advance that the children of my generation got to play with. I think it has had a huge impact on the interest and hobbies that I have today. This toy has forever changed the culture; it was the first gaming device that lead to the many other that’s that have been released. The Gameboy (although just a toy) was …show more content…
Edgeworth’s thought is almost completely the opposite, she thinks that toys are a way for children to learn and understand process on their own. Although they both have different beliefs about they both still believe that toys can shape a culture. In todays culture people always have a device on them, and almost all smart devices are portable and easy to handle. The Gameboy was one of the very first portable devices, this paved the way for many new inventions and now almost every person in today’s society has a portable device. Barthes would probably think of the Gameboy just as he speaks about the toys in his essay. The games that are played on a Gameboy don’t take any creativity nor do they make people creative. “French toys are usually based on imitation, they are meant to produce children who are users, not creators” (Barthes 1). Having a Gameboy while growing up could potentially hurt the culture because people aren’t needing to come up with their own thoughts, a video game has a certain way you’re supposed to play. So the children playing with this toy are just users of it. They don’t have to come up with new things, this is a problem that I can see in our culture and has been proven in recent studies. The new technology has separated people from the real world and the virtual world, which has made this generation a lot less creative. Recent studies …show more content…
Edgeworth says in her essay “Before young people can use tools, these models [toys] will amuse and exercise their attention” (50). Since there is an abundance of technology in the world, there are many jobs that require people to use technology and to be good at using it. Playing with a Gameboy as a kid has made me interested in technology and gave a create model of how much of the technology works. Statistics show that most people who work in IT or game related professions are younger adults. Edgeworth would see the cultural significance with the Gameboy because it modeled a big part of life today. That has helped many younger adults have an interest and somewhat understanding of technology as a

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