Wolfenstein 3D engine used ray casting, an algorithm that only calculates the visible areas from the viewpoint of the player instead of the entire surrounding area. In 1993, after the great success of their first true FPS action game, the id Software released the much-anticipated action game named Doom. The Doom engine’s main selling point was its relatively realistic 3D Graphics and sound effects. Doom represented a technological leap from Wolfenstein 3D engine which was flat in terms of
Wolfenstein 3D engine used ray casting, an algorithm that only calculates the visible areas from the viewpoint of the player instead of the entire surrounding area. In 1993, after the great success of their first true FPS action game, the id Software released the much-anticipated action game named Doom. The Doom engine’s main selling point was its relatively realistic 3D Graphics and sound effects. Doom represented a technological leap from Wolfenstein 3D engine which was flat in terms of