A student 's achievement depends on numerous factors, but schools play a huge part in whether or not academic achievement will be high or low. A supportive school would be those that create a sense of community rather than a competition between students. Another factor in this is the connection between a student and their teacher. If there 's a sense of equals, this helps the student not deter from asking for help or shy away from improving. Especially those poor performing students. However, there are concerns that this will hinder the academic standards that the school must hold. But there have been studies shown that a sense of support has improved academic achievement. In a study conducted by Wentzel in 1998. A suburban middle school that has urban Latinos and African American students, the sense of community ended up improving their grade point average and attendance. Rather than writing them off as failures, they created a support system that they might not get at home. They didn 't care for the grade in the beginning it was the intrinsic desire that they had someone that cared. That was what helped them improve, that one error or failed class didn 't mean they were failures. They just did not get a second chance that they needed to improve. Schools are slowly becoming more helpful towards those that seem to have had a rough start in the …show more content…
However, he discusses the two types of motivation. Motivation 2.0 which is built on the system of “carrots and sticks”(Pink 15). It is extrinsic rewards, not intrinsic. This system is about punishment and reward, this works in some cases but not all. If we refer to Dweck 's book she claims that fixed minded don 't see failure as a chance to learn and develop. If we put this to carrots and sticks, this means fixed minded people would in fear of punishment would just not try at all or majorly be deadset on getting the reward. Unlike the growth mindset, they don 't see failure as a chance to think back and improve(Dweck 24). Motivation 3.0 is one that offers intrinsic rewards, 3.0 has three important parts to it. Autonomy Mastery and