Although the $25 billion video game industry is global, the games themselves aren’t. They reflect the distinct cultures and traditions of different markets, and game publishers carefully tweak their titles and other details to tone down offensive materials. And “offensive” varies from country to country.
Red blood in a game sold in the United States turns green in Australia. A topless character in a European title acquires a bikini top in the United States. Human enemies in an American game morph into robots in Germany. Violent sex scenes in a Japanese