Essay on Kids Should Not Be Playing Violent Video Games

825 Words Dec 9th, 2015 4 Pages
Kids should not be playing violent video games because of links to bad behavior. As many as 97% of US kids age 12-17 play video games, contributing to the $21.53 billion domestic video game industry. More than half of the top 50 selling video games contain violence. US psychologist Christopher Ferguson says an increase of violent films in the latter half of the 20th century coincided with decreased societal violence, while rising popularity of violent video games also came together with less youth violence. A study of participants who played a violent video game for only 35 minutes exhibit less self-control, cheated more, and behaved more aggressively than did participants who played a nonviolent game. California court passed a law that required violent video games to include an “18” label and criminalized the sale of these games to minors.
The debate over violent video games has been around for some time. 1976 release of the game Death Race. You would run over screaming gremlins with a car, they would turn into tombstones. The gremlins resembled stick figure humans, and that original title was pedestrian. Protestors dragged Death race machines out of arcades and burned them in parking lots, the game was put to a halt. Public chaos following release of violent video games Mortal Kombat and Night Trap made congress to hold hearings on regulating sale of video games. California attorney general Dan lunger testified that violent video games have a “desensitizing impact on…

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