so we had a discussion about ways I could fill some of the gaps in post if worse came to worst. For example, Ryan was worried about not being able to create enough fans for a scene where Steve is surrounded by several of them in time for the animation. I offered to essentially clone the fans in After Effects using a method where the animators could have one fan in place, animate it for a few frames, then do the same in several positions. I could then duplicate the positions of the fans in After Effects by isolating each element, repeating the action and masking out the overlap. This would have been very time-consuming to achieve but I wanted to make sure that the overall team environment. We also had an extensive discussion about ways to adjust the storyboard to involve fewer props while maintaining the timing for the animators, as well as the storytelling …show more content…
I did do some research for colour-grading the footage in the hopes of learning more about the best ways to supplement the story with colour however. I colour-graded 5 episodes of a TV show for C31 so perhaps getting a deeper understanding was a bit overdue, though I certainly tend to learn through experience, and I picked up a lot as a result of throwing myself in the deep end there.
I first spent some time learning about the extra details of colour science with a very technical lecture from SIGGRAPH named “Applying Colour Theory to Digital Media and Visualization” (Rhyne, 2016). I learned a fair bit about the more technical aspects that apply to the types of software I use. Learning more about the various colour spaces as well as the history of colour science grounded my technical understanding a bit further. I also learned some very useful techniques for sampling colour information from the real world and from reference imagery, which I’ve already used on other