What Video Games Have To Teach Us Analysis

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Vocational programs, the only classes that truly grant students with the freedom to learn on their own. Not only are they valued for their education, but also their ability to teach hands-on experience. In a world as complex as ours nothing is more important than that of understanding and mastering a skill. The skills taught by these classes are irreplaceable yet schools are blocking them from our common curriculum. Imagine a child, a child who not only succeeds in vocational programs but thrives. He 's years past his fellow classmates in accordance to his experience and only continues to better his skills. His favorite class is woodshop and to his surprise, with his upcoming senior year he is met with an overwhelming shock. His school and …show more content…
If unprepared, these obstacles can easily take advantage of you. One easily established benefit of these vocational classes is that they teach you how to deal with these problems. For instance, if you are participating in a woods class you will not always have the instructor right by your side to help you with every little issue. This, in turn, will require you to take the issue into your own hands and manage a solution. A great example of this is brought to the attention of the reader in James Paul Gees article "What Video Games Have to Teach Us" where he introduces and explains the cycle of expertise. Gee States "At the outset, the game repeatedly confronts players with a similar type of problem, for example, enemies like the head crabs in Half-Life, until players achieve a routinized, taken-for-granted mastery of certain skills" (5). Just as in real life you will be presented with problems that will continue to confront themselves until you find a way to deal with them. For someone who learned how to deal with problems at younger age this task will certainly be much easier to complete. If vocational programs are entirely done away with in schools, this will become a much bigger and obvious

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