Within this Essay is the question: is violence within videogames good? This Essay will answer that question by extracting points and ideals from different authors across articles both for and against if violence within videogames are good or bad, this is for the purpose to try to make your own opinion change on this topic. The boundaries for this Essay will be the following: both parties will be included; as to give a fair and balanced argument and my opinion shall be revoked as that would be a biased outcome.
Free will and moral responsibility in videogames
In this abstract Bartel (2016), questions: “Can a player be held morally responsible for the choices that she makes within a videogame?” This underlines His main thesis from …show more content…
Dr. Ferguson and Dr. Rueda, 2010, published another study which they took a sample of 103 young adults and had them solve a task that would render frustration. One group of the 103 played as good guys in violent video games and the other group played as the bad guys. They found that the games had no impact on aggressive behaviour and they stated: “the group which played no game at all was the most aggressive after the task, whereas the group that played the violent games were the least hostile and depressed” (Dr. Fergusson and Dr. Rueda, 2010). There are many other studies which come to the same conclusion – or lack of conclusion about the risk of violent video games affecting behaviour in real …show more content…
• The relation between degree of exposure to violent video games and negative outcomes;
• The persistence of negative outcomes over time;
• The relation between game ratings and types, amounts, and degrees of violence present in violent video games;
• The relation between negative outcomes and game characteristics such as properties of the game, including type and degree of violence, how the game is played, and how the game is perceived by the player;
• The intersection of variables related to negative outcomes of violent video game use and the broader context of violence within the games, including choices about targets of violence, game themes, and the development and marketing of games;
Now in an ending quote is what the writing body believe the American Psychological Association is doing for the public about the violence:
“BE IT FURTHER RESOLVED that APA endorses the development and implementation of rigorously tested interventions that educate children, youth and families about the effects of violent video game use; and BE IT FURTHER RESOLVED that APA strongly encourages the Entertainment Software Rating Board to refine the ESRB rating system specifically to reflect the levels and characteristics of violence in games in addition to the current global