The first step of our project was developing an idea. While developing the idea, all of us agreed that incorporating the Georgia Tech campus would make the game more relatable, engaging, and original. Our game’s basic theme is preventing a nuclear disaster at Georgia Tech, which is triggered by an old supercomputer in a mysterious tunnel under what is now The Clough Commons building. We were able to take a relatively common game theme (disaster prevention) and spice it up by incorporating a Georgia Tech based plot. In short, the player discovers a mysterious tunnel through some clues and finds their way into the supercomputer tunnel, where they complete a quiz and release a virus which threatens to release nuclear material, endangering the whole Atlanta region. They must follow a set of clues and navigate through additional rooms to avert disaster.
Next, we had to condense room descriptions and plot details in order to make the game development easier. Even after condensing the descriptions, during the …show more content…
As a group we identified our best programmer (Dean) and the rest of us made sure to make the storyline and plot as concise and possible so that the coding process would be easier. I also applied something that I learned from the previous project to the presentation of this project. In the previous project I learned that an infographic or visual aid is supposed to have minimal text. As a group we applied that to our powerpoint presentation and kept it informative without being overwhelming. We also were able to work well under the time constraints of this project and our project progressed from an idea to a draft to a game