Before starting this class I had never hear of agile development before, so everything that we did in lab was a learning experience for me. The biggest thing that I learned was the part about creating the story board to help with different ideas that we could choose from once the team had come up with all of the ideas. We chose to do a version of pictionary with only computer science terms to help game players to learn computer science whether they were doing it for fun or majoring in it. With choosing that we moved on to the next step in agile which was to develop a “cereal box” for are product to see what we could do help in developing it and how to sale it to the client, and customer that it is a fun game that you need to buy. With the box, we came up with different packs of cards we could do for the game and incentives for people to buy the game like connecting different keys to get a free keyboard. After that we moved on to the next part of the development process which was the success sliders to determine the different parts to developing something which is cost of development for the game and the scope of what needs to be done long with the quality of the product and how long it will take to get the MVP out. I learned that this was a great way to think about developing software it helped our team to see what needed to be done for the first iteration of the game, and eventually further iterations. The next
Before starting this class I had never hear of agile development before, so everything that we did in lab was a learning experience for me. The biggest thing that I learned was the part about creating the story board to help with different ideas that we could choose from once the team had come up with all of the ideas. We chose to do a version of pictionary with only computer science terms to help game players to learn computer science whether they were doing it for fun or majoring in it. With choosing that we moved on to the next step in agile which was to develop a “cereal box” for are product to see what we could do help in developing it and how to sale it to the client, and customer that it is a fun game that you need to buy. With the box, we came up with different packs of cards we could do for the game and incentives for people to buy the game like connecting different keys to get a free keyboard. After that we moved on to the next part of the development process which was the success sliders to determine the different parts to developing something which is cost of development for the game and the scope of what needs to be done long with the quality of the product and how long it will take to get the MVP out. I learned that this was a great way to think about developing software it helped our team to see what needed to be done for the first iteration of the game, and eventually further iterations. The next