In The Story Odyssey Journey

2005 Words 9 Pages
As digital learning developers, my team and Iusuallyspent most of our working time behind a screen at our desks.This is great as it allows us to experience the flow of different digital artefacts creation. However,the stories that we want to share with our learners are not laying there. They are created, happening, exposed and shared where our customers are, where the products are produced, where the sales experts who are going to use our e-learning coursesare operating. Thus, it is important that we start “…immersing ourselves in the place of most potential, in the places which matter most to the situation we are dealing with.” (Scharmer und Kaufer 2013, p.21).So, based on the belief that the best learning solutions cannot be found in a manual …show more content…
On what we get from them, we add our flavor and “light” coming from our corporate experience on the topic we discuss, we offer it back to them for their reflection, then they share it back with us and this reflection and exchange process might take several rounds. This process of funneling the initially collected stories results at the end ina new lead story enriched with the personal experiences of everyone involved. We name this process “Story-dealing”,and call ourselves “story-dealers”. We tell the stories providers: “Here is the deal. You tell us your nice story, we put our digital flavor, then we’ll give it back to you via the e-learning and you sell it to your customers.” Thisis the essence of a dialogic story development. As we are continuously thickening the created lead story, “Story-dealing”becomes anessential part of this process because the stories which are later digitally transformed, they still contain the energy of the pre-existing dialogic building …show more content…
The Project Team who is leading this process needs to be connected to the system of the different stakeholders who take part in the process and to their stories as well.The members of the Project Team, who are responsible for the storyboards creation, and the Subject Matter Experts, are playing out the dialogues, as role-plays, in our working lab. By recording this experience with both audio and visual methods, we are able to provide the e-learning Design and Programming Team with a very realistic view of how we would like them to transformand build the digital version of the

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