SOMA is a sci-fi Horror experience developed by Frictional Games. They are the developers responsible for creating Amnesia: The Dark Descent and the Penumbra series. I don’t typically play games that are in the Horror genre, and this is the first game I’ve played by this particular developer. Now sci-fi games, that’s completely different. I can deal with a little bit of horror in that case. At first, I thought I was stepping into a space station. It was a very metallic environment, I felt encased, protected from the outside world, which I thought had to be space. I eventually got to a point where I was presented with the fact that I was going to drown. I was confused wondering where all of this water was …show more content…
Nowhere feels safe, and hiding in tight corners offers little or no protection. I felt like I was playing extreme hide and go seek. Many times, I wound up talking to myself as I heard my approaching and impending doom. I was practically begging not to be seen, praying that whatever it was would go away. There were times I even faced the corner or a wall, with my back to the threat in hopes that I would go unnoticed. There was no reason for me to hold my breath, but it didn’t stop me from doing so. Even with what SOMA was doing to me at this point, I was in for even more terrifying monsters to come, I just didn’t know it …show more content…
The story is unsettling as the player comes to term with the concepts of identity, consciousness, and the core reasoning of what it means to be human. The player will find itself in the underwater facility PATHOS-II. This facility serves as a base for scientific research, military applications, and possibly something a bit more sinister and top secret. Communications are down, the food supply is low, and the machines have taken on a very human personality of their own. You are isolated, and feel completely alone, but what can you do about it? Can logic and reason prevail? Has everything unraveled around you, or is there still something worth fighting