After perusing the assigned documents, it is my opinion, in order of importance the three follow practices or technology will be of most promise in the next two decades.
1) Assessing student learning: I am not sure where to begin. Ah! I’ll begin here, assessments are the crux of the educational enigma of what technologies to implement. How …show more content…
As having taught since the last millennia, I have lectured thousands of hours to a rather diverse audience. I am in the belief that I can read my audience rather quickly and modify my content or delivery method to accommodate a large percentage of the audience. It is difficult or almost impossible to connect with the outliers. But if I spend just a few minutes’ one-on-one time with a student, the effects are quite pronounced. Three or four minutes of one-to-one can cover an hour of lecture. Mind you these are best case scenarios, but it can be done. The point is personalized education in my opinion is one of, if not the best manner to educate student. Cost prohibitive, sure, but money is irrelevant, in the education sector, because there is so much available.
Technology offers nearly real-time formative assessments today. Combine the formative assessment with a properly written algorithm. To determine whether a student needs to repeat a topic or move-on to the next lesson. This can be embedded in an interactive (can you say ‘serious game’, I knew you could) learning …show more content…
Of course, summative evaluation can also be embedded into the game. Solve a 4x4 matrix to kill the Demogorgon. It personal, an instructor or if money permits, hey we got money use an AI to determine the next challenge the student needs to encounter. Allow me to clarify one point. Many people believe that students are going to sitting in front of a computer for hours and hours playing games and learning a topic. I do not see this to be the case, in almost any situation. Serious games are going to be extremely focused on a topic, such as learning mitosis. In addition, the play time will quite short. Serious games are a supplemental to lecture, books, and so forth. They a tool help solidify difficult topics to learn, such as electromagnetic induction. Too many games, teach very simple topics like math tables and are not