Summary: When Imagination Becomes Reality

Improved Essays
When Imagination Becomes Reality
In the 1980’s, technology was making its way into the entertainment industry. An industry that started with pinball machines, air hockey tables, and video arcades; however, this new invention was going to revolutionize the way entertainment would be viewed by the public and news media. After all, it was someone’s imagination that made video games exist in the first place. It is the imagination of a person’s mind that has unlimited potential; potential that can interfere with the perception of reality.
The human mind has its own way of thinking, but the process of knowing right from wrong depends on what has been learned and taught as a child growing into the adolescence phase. But there seems to be a high-influence
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For example, take “Call of Duty,” this a first-person shooter game. In this game, the player is an elite military soldier completing various missions, eliminating high-priority targets; however, excessive gameplay and hours of viewing death and blood, including the action of receiving recognition for the repetitious killings, has no mental effect on a person; according to research. But research has been conducted, and studies were organized to explore the link between violence and video games. This was the conclusion, “A 2001 meta-analysis in Psychological Science concluded that video games will increase aggressive behavior” (Sternheimer 217). Some might even argue that video games do not promote violence and the public has not supported its claim that video games is the reason for …show more content…
Apparently, video games do serve an important purpose, “But the positive aspects of gaming-creativity, community, self-esteem, problem-solving-are somehow less visible to nongamers” (Wright 211). All of the qualities can easily be attained by other methods, school, counseling, and parents; not by playing hours of strategic murders. Creativity is not achieved by violence, self-esteem is not gauged by how well you accurately eliminate high-priority targets, and essential problem-solving techniques is promoted by math and critical thinking skills; not by recognized murders, money, and online gaming status. Grossman said violent video games was a teaching method for “murder simulators,” which means eventually turning my imagination into reality; consequently, a game player will begin to think like a soldier, evade like a soldier, and eliminate targets like a

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