Stealth, tact and creativity are your friends when you step into the new world of Hitman. The game is a hardcore experience for Hitman fans, but it also does a fine job of not taking itself too seriously, which is quite endearing.
IO Interactive has created a set of AI and NPC systems that gamers will have a splendid time interacting with. When we hear people talk about density and substance in a game, eye rolling tends …show more content…
If you walk through her take once, she becomes agitated and then if you do it again, she’ll become even more frustrated. If you stick around the vicinity for a few more moments, you’ll hear her talk about her boyfriend, who she plans to break-up with and apparently isn’t that attractive. It’s quite funny and is a sliver of the game’s personality.
Instances such as these can be found all over the levels in Hitman and some of them can help you track down your targets more easily or help unlock a unique kill. How you decide to assassinate your target is a very subjective idea and IO Interactive has given players plenty of ability to express themselves through the various ways they can kill a target.
A few examples that were extremely rewarding to pull off was the ejector seat kill that’s possible in one of the game’s tutorial levels, and another is the gas tank explosion kill you can unlock in Paris. Each of these kills require a great deal of patience and intelligence on the part of the player. Should you choose to undermine the game’s intelligence, you’ll probably then find yourself failing a mission and that’s what I respect so much about its …show more content…
Taking a lock pick instead of another item can limit your ability to adjust on the fly, but that is the beauty and terror of choice in Hitman.
Another element of preparation is the ability to choose your attire and starting location within a given map. Should a kill happen to be involving a kitchen chef, then it would be helpful to have unlocked a nearby starting point or at least the kitchen staff attire. Gamers can work towards unraveling more and more of the depth Hitman has to offer, as it will need to be earned, something I have thoroughly enjoyed about the experience thus far.
Contracts are back once again and not only can players create contracts of their own and play ones others have created, but they can participate in Hitman’s new Elusive Target Contracts. I didn’t have the chance to play the latter quite yet, but the concept of having only 48 hours to kill a target will surely bring out an entertaining feel of competition within the game’s community.
The contracts I did play were extremely entertaining and tested my knowledge of each map, and my ability to notice subtlety and nuance. Contracts is just as addicting as it has ever