Halliday's Ready Player One

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The novel, Ready Player One, by Ernest Cline, relates to current advancements being made in virtual reality gaming. The story is centered aorund Wade Watts, an adolescent in the year 2044, and his passion for playing the virtual reality video game, created by James Halliday, known as the OASIS. In the text Cline writes, “I’d heard of Halliday, of course. Everyone had. He was the videogame designer responsible for creating the OASIS, a massively multiplayer online game that gradually evolved into the globally networked virtual reality most of humanity now used on a daily basis. The unprecedented success of the OASIS had made Halliday one of the wealthiest people in the world” (Cline 1). This idea directly corresponds with the technological advancements currently …show more content…
In the article, “Designing Next-Gen Virtual Reality Gaming Experiences,” on TechCrunch.com, the author, Michael Wesolowski, writes, “Fast forward a few years and the global gaming market is expected to rake in $86.1 billion in revenue in 2016. Driving this projection is the expected quick increase in consumer adoption of Virtual Reality (VR) technology hardware products[...]it's no longer just about unique and memorable game characters and exciting incentives, but holistic and immersive user experiences” (Wesolowski). Both quotes describe the future of virtual gaming for our society. For instance, in both quotes it is clearly stated that these new gaming developments are and will be very successful, both producing large amounts of income. It is also mentioned that these futuristic gaming systems will one day be available for all and any consumers to purchase. In Wade’s society, these games are even played daily. Not only this, but virtual reality gaming is described as bring very advanced and complex in both sources. In the text Cline writes, “Luckily, I had access to the OASIS, which was like having an escape hatch to a better

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