Gun Violence And Video Games

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Register to read the introduction… Since there is already a general belief that violent videogames lead to aggressive behavior, the public would readily accept the fact that games are contributors to hostility. It seems logical; every time a new form or fashion which the current generation does not understand, appears, it is always easy to blame them. Think about it. In the 1950s, it was the comic book that people claimed to have brought the inner violence out of children. (Karlinsky, and Przygoda) Then it was rock music, followed by television, and now videogames. So I do not blame the public. I do not blame you, your family, or friends. I blame the media - the bringer of news, the skilled craftsman of emotions, twisting words in just the right way to convince others. But that makes them no different from me, except I aim to shed light on the …show more content…
Yes, it has the possibility to make violent people even more so, but when it comes down to the bare facts and statistics, there is no mistake that the social media is portraying it in an exaggerated manner. You see, over the years, our country’s crime rates have dropped drastically. In fact, the arrest rate for juvenile murders fell 71.9% and the arrest rate for all juvenile violent crimes declined 49.3% in 1995 – 2008. (procon.org) If videogames were produced to be progressively more and more gory and fearsome, why would crime rates plunge? - Unless, of course, there was no correlation between the two topics, which there definitely is not. Even through all the numerous, intense studies of videogames and violence, not a single scientist has yet to prove that these games are directly causing acts of aggression. These studies have been occurring since the 1980s (Travis Korte). Even the Supreme Court stands by that knowledge. In 2011 when California decided to ban minors from purchasing games with mature content, the Supreme Court overruled that decision by 7:2, based on the fact that it violated our first Amendment and that the judges saw no correlation between the subjects, going so far as to state that the “connection between exposure to violent video games and harmful effects on children do not prove that such exposure causes minors to act aggressively. Any demonstrated effects are both small

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